mirror of https://github.com/bsnes-emu/bsnes.git
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#if defined(Hiro_Frame)
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namespace hiro {
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auto pFrame::construct() -> void {
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hwnd = CreateWindow(L"BUTTON", L"",
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WS_CHILD | BS_GROUPBOX,
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0, 0, 0, 0, _parentHandle(), nullptr, GetModuleHandle(0), 0);
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SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)&reference);
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pWidget::_setState();
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setText(state().text);
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}
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auto pFrame::destruct() -> void {
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DestroyWindow(hwnd);
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}
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auto pFrame::setEnabled(bool enabled) -> void {
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if(auto layout = state().layout) layout->setEnabled(layout->enabled());
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pWidget::setEnabled(enabled);
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}
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auto pFrame::setGeometry(Geometry geometry) -> void {
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bool empty = !state().text;
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auto size = pFont::size(hfont, state().text);
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pWidget::setGeometry({
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geometry.x(),
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geometry.y() - (empty ? size.height() >> 1 : 0),
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geometry.width(),
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geometry.height() + (empty ? size.height() >> 1 : 0)
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});
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if(auto layout = state().layout) {
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if(empty) size.setHeight(1);
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layout->setGeometry({
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geometry.x() + 1,
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geometry.y() + size.height(),
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geometry.width() - 2,
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geometry.height() - (size.height() + 2)
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});
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}
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}
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auto pFrame::setText(const string& text) -> void {
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SetWindowText(hwnd, utf16_t(text));
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}
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auto pFrame::setVisible(bool visible) -> void {
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if(auto layout = state().layout) layout->setVisible(layout->visible());
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pWidget::setVisible(visible);
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}
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}
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#endif
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