mirror of https://github.com/bsnes-emu/bsnes.git
36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
#if defined(Hiro_VerticalLayout)
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struct mVerticalLayout : mLayout {
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using type = mVerticalLayout;
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using mLayout::append;
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using mLayout::remove;
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auto append(sSizable sizable, Size size, signed spacing = 5) -> type&;
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auto modify(sSizable sizable, Size size, signed spacing = 5) -> type&;
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auto minimumSize() const -> Size override;
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auto remove(sSizable sizable) -> type& override;
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auto reset() -> type& override;
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auto setAlignment(double alignment = 0.0) -> type&;
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auto setEnabled(bool enabled = true) -> type& override;
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auto setFont(const Font& font = {}) -> type& override;
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auto setGeometry(Geometry geometry) -> type& override;
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auto setMargin(signed margin = 0) -> type&;
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auto setSpacing(signed spacing = 5) -> type&;
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auto setVisible(bool visible = true) -> type& override;
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struct Settings {
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double alignment = 0.0;
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signed margin = 0;
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signed spacing = 5;
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} settings;
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struct Properties {
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signed width;
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signed height;
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signed spacing;
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};
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vector<Properties> properties;
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};
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#endif
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