mirror of https://github.com/bsnes-emu/bsnes.git
279 lines
6.9 KiB
C++
279 lines
6.9 KiB
C++
#if defined(Hiro_Window)
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auto mWindow::allocate() -> pObject* {
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return new pWindow(*this);
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}
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auto mWindow::destruct() -> void {
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if(auto& layout = state.layout) layout->destruct();
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if(auto& menuBar = state.menuBar) menuBar->destruct();
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if(auto& statusBar = state.statusBar) statusBar->destruct();
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mObject::destruct();
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}
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//
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auto mWindow::append(sLayout layout) -> type& {
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if(auto& layout = state.layout) remove(layout);
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state.layout = layout;
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layout->setGeometry(geometry().setPosition(0, 0));
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layout->setParent(this, 0);
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layout->setGeometry(geometry().setPosition(0, 0));
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signal(append, layout);
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return *this;
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}
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auto mWindow::append(sMenuBar menuBar) -> type& {
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if(auto& menuBar = state.menuBar) remove(menuBar);
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menuBar->setParent(this, 0);
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state.menuBar = menuBar;
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signal(append, menuBar);
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return *this;
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}
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auto mWindow::append(sStatusBar statusBar) -> type& {
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if(auto& statusBar = state.statusBar) remove(statusBar);
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statusBar->setParent(this, 0);
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state.statusBar = statusBar;
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signal(append, statusBar);
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return *this;
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}
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auto mWindow::backgroundColor() const -> Color {
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return state.backgroundColor;
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}
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auto mWindow::doClose() const -> void {
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if(state.onClose) return state.onClose();
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}
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auto mWindow::doDrop(lstring names) const -> void {
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if(state.onDrop) return state.onDrop(names);
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}
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auto mWindow::doKeyPress(signed key) const -> void {
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if(state.onKeyPress) return state.onKeyPress(key);
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}
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auto mWindow::doKeyRelease(signed key) const -> void {
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if(state.onKeyRelease) return state.onKeyRelease(key);
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}
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auto mWindow::doMove() const -> void {
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if(state.onMove) return state.onMove();
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}
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auto mWindow::doSize() const -> void {
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if(state.onSize) return state.onSize();
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}
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auto mWindow::droppable() const -> bool {
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return state.droppable;
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}
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auto mWindow::frameGeometry() const -> Geometry {
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Geometry margin = signal(frameMargin);
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return {
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state.geometry.x() - margin.x(), state.geometry.y() - margin.y(),
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state.geometry.width() + margin.width(), state.geometry.height() + margin.height()
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};
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}
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auto mWindow::fullScreen() const -> bool {
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return state.fullScreen;
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}
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auto mWindow::geometry() const -> Geometry {
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return state.geometry;
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}
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auto mWindow::layout() const -> Layout {
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return state.layout;
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}
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auto mWindow::menuBar() const -> MenuBar {
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return state.menuBar;
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}
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auto mWindow::modal() const -> bool {
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return state.modal;
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}
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auto mWindow::onClose(const function<void ()>& callback) -> type& {
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state.onClose = callback;
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return *this;
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}
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auto mWindow::onDrop(const function<void (lstring)>& callback) -> type& {
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state.onDrop = callback;
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return *this;
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}
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auto mWindow::onKeyPress(const function<void (signed)>& callback) -> type& {
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state.onKeyPress = callback;
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return *this;
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}
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auto mWindow::onKeyRelease(const function<void (signed)>& callback) -> type& {
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state.onKeyRelease = callback;
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return *this;
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}
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auto mWindow::onMove(const function<void ()>& callback) -> type& {
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state.onMove = callback;
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return *this;
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}
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auto mWindow::onSize(const function<void ()>& callback) -> type& {
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state.onSize = callback;
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return *this;
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}
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auto mWindow::remove(sLayout layout) -> type& {
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signal(remove, layout);
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layout->setParent();
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state.layout.reset();
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return *this;
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}
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auto mWindow::remove(sMenuBar menuBar) -> type& {
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signal(remove, menuBar);
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menuBar->reset();
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menuBar->setParent();
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state.menuBar.reset();
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return *this;
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}
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auto mWindow::remove(sStatusBar statusBar) -> type& {
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signal(remove, statusBar);
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statusBar->setParent();
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state.statusBar.reset();
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return *this;
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}
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auto mWindow::reset() -> type& {
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if(auto& layout = state.layout) remove(layout);
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if(auto& menuBar = state.menuBar) remove(menuBar);
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if(auto& statusBar = state.statusBar) remove(statusBar);
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return *this;
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}
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auto mWindow::resizable() const -> bool {
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return state.resizable;
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}
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auto mWindow::setAlignment(Alignment alignment) -> type& {
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if(!alignment) alignment = {0.0, 0.0};
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auto workspace = Desktop::workspace();
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auto geometry = frameGeometry();
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signed left = alignment.horizontal() * (workspace.width() - geometry.width());
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signed top = alignment.vertical() * (workspace.height() - geometry.height());
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setFramePosition({left, top});
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return *this;
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}
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auto mWindow::setBackgroundColor(Color color) -> type& {
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state.backgroundColor = color;
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signal(setBackgroundColor, color);
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return *this;
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}
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auto mWindow::setCentered(sWindow parent) -> type& {
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Geometry workspace = parent ? parent->frameGeometry() : Desktop::workspace();
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Geometry geometry = frameGeometry();
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signed x = workspace.x();
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signed y = workspace.y();
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if(workspace.width() > geometry.width()) x += (workspace.width() - geometry.width()) / 2;
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if(workspace.height() > geometry.height()) y += (workspace.height() - geometry.height()) / 2;
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return setFrameGeometry({x, y, geometry.width(), geometry.height()});
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}
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auto mWindow::setDroppable(bool droppable) -> type& {
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state.droppable = droppable;
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signal(setDroppable, droppable);
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return *this;
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}
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auto mWindow::setFrameGeometry(Geometry geometry) -> type& {
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Geometry margin = signal(frameMargin);
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return setGeometry({
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geometry.x() + margin.x(), geometry.y() + margin.y(),
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geometry.width() - margin.width(), geometry.height() - margin.height()
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});
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}
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auto mWindow::setFramePosition(Position position) -> type& {
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Geometry margin = signal(frameMargin);
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return setGeometry({
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position.x() + margin.x(), position.y() + margin.y(),
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state.geometry.width(), state.geometry.height()
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});
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}
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auto mWindow::setFrameSize(Size size) -> type& {
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Geometry margin = signal(frameMargin);
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return setGeometry({
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state.geometry.x(), state.geometry.y(),
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size.width() - margin.width(), size.height() - margin.height()
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});
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}
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auto mWindow::setFullScreen(bool fullScreen) -> type& {
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if(fullScreen != state.fullScreen) {
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state.fullScreen = fullScreen;
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signal(setFullScreen, fullScreen);
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}
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return *this;
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}
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auto mWindow::setGeometry(Geometry geometry) -> type& {
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state.geometry = geometry;
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signal(setGeometry, geometry);
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if(auto& layout = state.layout) {
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layout->setGeometry(geometry.setPosition(0, 0));
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}
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return *this;
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}
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auto mWindow::setModal(bool modal) -> type& {
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state.modal = modal;
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signal(setModal, modal);
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return *this;
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}
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auto mWindow::setPosition(Position position) -> type& {
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return setGeometry({
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position.x(), position.y(),
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state.geometry.width(), state.geometry.height()
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});
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}
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auto mWindow::setResizable(bool resizable) -> type& {
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state.resizable = resizable;
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signal(setResizable, resizable);
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return *this;
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}
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auto mWindow::setSize(Size size) -> type& {
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return setGeometry({
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state.geometry.x(), state.geometry.y(),
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size.width(), size.height()
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});
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}
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auto mWindow::setTitle(const string& title) -> type& {
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state.title = title;
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signal(setTitle, title);
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return *this;
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}
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auto mWindow::statusBar() const -> StatusBar {
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return state.statusBar;
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}
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auto mWindow::title() const -> string {
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return state.title;
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}
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#endif
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