bsnes/hiro/core/widget/radio-button.cpp

88 lines
1.8 KiB
C++

#if defined(Hiro_RadioButton)
auto mRadioButton::allocate() -> pObject* {
return new pRadioButton(*this);
}
//
auto mRadioButton::bordered() const -> bool {
return state.bordered;
}
auto mRadioButton::checked() const -> bool {
return state.checked;
}
auto mRadioButton::doActivate() const -> void {
if(state.onActivate) return state.onActivate();
}
auto mRadioButton::group() const -> Group {
return state.group;
}
auto mRadioButton::image() const -> Image {
return state.image;
}
auto mRadioButton::onActivate(const function<void ()>& callback) -> type& {
state.onActivate = callback;
return *this;
}
auto mRadioButton::orientation() const -> Orientation {
return state.orientation;
}
auto mRadioButton::setBordered(bool bordered) -> type& {
state.bordered = bordered;
signal(setBordered, bordered);
return *this;
}
auto mRadioButton::setChecked() -> type& {
if(auto group = this->group()) {
for(auto& weak : group->state.objects) {
if(auto object = weak.acquire()) {
if(auto radioButton = dynamic_cast<mRadioButton*>(object.data())) {
radioButton->state.checked = false;
}
}
}
}
state.checked = true;
signal(setChecked);
return *this;
}
auto mRadioButton::setGroup(sGroup group) -> type& {
state.group = group ? group : Group{&instance};
signal(setGroup, group);
return *this;
}
auto mRadioButton::setImage(const Image& image) -> type& {
state.image = image;
signal(setImage, image);
return *this;
}
auto mRadioButton::setOrientation(Orientation orientation) -> type& {
state.orientation = orientation;
signal(setOrientation, orientation);
return *this;
}
auto mRadioButton::setText(const string& text) -> type& {
state.text = text;
signal(setText, text);
return *this;
}
auto mRadioButton::text() const -> string {
return state.text;
}
#endif