mirror of https://github.com/bsnes-emu/bsnes.git
206 lines
4.8 KiB
C++
206 lines
4.8 KiB
C++
#if defined(Hiro_ListView)
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auto mListView::allocate() -> pObject* {
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return new pListView(*this);
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}
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auto mListView::destruct() -> void {
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for(auto& item : state.items) item->destruct();
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if(auto& header = state.header) header->destruct();
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mWidget::destruct();
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}
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//
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auto mListView::alignment() const -> Alignment {
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return state.alignment;
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}
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auto mListView::append(sListViewHeader header) -> type& {
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if(auto& header = state.header) remove(header);
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state.header = header;
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header->setParent(this, 0);
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signal(append, header);
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return *this;
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}
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auto mListView::append(sListViewItem item) -> type& {
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state.items.append(item);
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item->setParent(this, itemCount() - 1);
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signal(append, item);
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return *this;
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}
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auto mListView::backgroundColor() const -> Color {
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return state.backgroundColor;
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}
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auto mListView::batchable() const -> bool {
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return state.batchable;
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}
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auto mListView::batched() const -> vector<ListViewItem> {
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vector<ListViewItem> items;
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for(auto& item : state.items) {
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if(item->selected()) items.append(item);
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}
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return items;
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}
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auto mListView::bordered() const -> bool {
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return state.bordered;
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}
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auto mListView::doActivate() const -> void {
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if(state.onActivate) return state.onActivate();
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}
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auto mListView::doChange() const -> void {
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if(state.onChange) return state.onChange();
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}
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auto mListView::doContext() const -> void {
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if(state.onContext) return state.onContext();
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}
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auto mListView::doEdit(sListViewCell cell) const -> void {
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if(state.onEdit) return state.onEdit(cell);
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}
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auto mListView::doSort(sListViewColumn column) const -> void {
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if(state.onSort) return state.onSort(column);
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}
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auto mListView::doToggle(sListViewCell cell) const -> void {
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if(state.onToggle) return state.onToggle(cell);
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}
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auto mListView::foregroundColor() const -> Color {
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return state.foregroundColor;
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}
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auto mListView::header() const -> ListViewHeader {
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return state.header;
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}
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auto mListView::item(unsigned position) const -> ListViewItem {
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if(position < itemCount()) return state.items[position];
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return {};
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}
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auto mListView::itemCount() const -> unsigned {
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return state.items.size();
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}
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auto mListView::items() const -> vector<ListViewItem> {
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vector<ListViewItem> items;
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for(auto& item : state.items) items.append(item);
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return items;
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}
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auto mListView::onActivate(const function<void ()>& callback) -> type& {
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state.onActivate = callback;
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return *this;
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}
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auto mListView::onChange(const function<void ()>& callback) -> type& {
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state.onChange = callback;
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return *this;
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}
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auto mListView::onContext(const function<void ()>& callback) -> type& {
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state.onContext = callback;
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return *this;
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}
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auto mListView::onEdit(const function<void (ListViewCell)>& callback) -> type& {
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state.onEdit = callback;
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return *this;
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}
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auto mListView::onSort(const function<void (ListViewColumn)>& callback) -> type& {
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state.onSort = callback;
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return *this;
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}
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auto mListView::onToggle(const function<void (ListViewCell)>& callback) -> type& {
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state.onToggle = callback;
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return *this;
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}
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auto mListView::remove(sListViewHeader header) -> type& {
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signal(remove, header);
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header->setParent();
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state.header.reset();
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return *this;
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}
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auto mListView::remove(sListViewItem item) -> type& {
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signal(remove, item);
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state.items.remove(item->offset());
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for(auto n : range(item->offset(), itemCount())) {
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state.items[n]->adjustOffset(-1);
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}
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item->setParent();
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return *this;
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}
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auto mListView::reset() -> type& {
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for(auto n : rrange(state.items)) remove(state.items[n]);
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if(auto& header = state.header) remove(header);
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return *this;
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}
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auto mListView::resizeColumns() -> type& {
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signal(resizeColumns);
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return *this;
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}
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auto mListView::selected() const -> ListViewItem {
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for(auto& item : state.items) {
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if(item->selected()) return item;
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}
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return {};
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}
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auto mListView::setAlignment(Alignment alignment) -> type& {
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state.alignment = alignment;
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signal(setAlignment, alignment);
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return *this;
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}
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auto mListView::setBackgroundColor(Color color) -> type& {
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state.backgroundColor = color;
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signal(setBackgroundColor, color);
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return *this;
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}
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auto mListView::setBatchable(bool batchable) -> type& {
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state.batchable = batchable;
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signal(setBatchable, batchable);
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return *this;
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}
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auto mListView::setBordered(bool bordered) -> type& {
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state.bordered = bordered;
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signal(setBordered, bordered);
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return *this;
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}
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auto mListView::setForegroundColor(Color color) -> type& {
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state.foregroundColor = color;
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signal(setForegroundColor, color);
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return *this;
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}
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auto mListView::setParent(mObject* parent, signed offset) -> type& {
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for(auto n : rrange(state.items)) state.items[n]->destruct();
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if(auto& header = state.header) header->destruct();
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mObject::setParent(parent, offset);
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if(auto& header = state.header) header->setParent(this, 0);
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for(auto& item : state.items) item->setParent(this, item->offset());
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return *this;
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}
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#endif
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