mirror of https://github.com/bsnes-emu/bsnes.git
63 lines
1.3 KiB
C++
63 lines
1.3 KiB
C++
#if defined(Hiro_Hotkey)
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Hotkey::Hotkey() : state(new Hotkey::State) {
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setSequence();
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}
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Hotkey::Hotkey(const string& sequence) : state(new Hotkey::State) {
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setSequence(sequence);
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}
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Hotkey::operator bool() const {
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return state->sequence;
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}
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auto Hotkey::operator==(const Hotkey& source) const -> bool {
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return state == source.state;
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}
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auto Hotkey::operator!=(const Hotkey& source) const -> bool {
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return !operator==(source);
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}
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auto Hotkey::doPress() const -> void {
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if(state->onPress) state->onPress();
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}
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auto Hotkey::doRelease() const -> void {
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if(state->onRelease) state->onRelease();
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}
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auto Hotkey::onPress(const function<void ()>& callback) -> type& {
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state->onPress = callback;
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return *this;
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}
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auto Hotkey::onRelease(const function<void ()>& callback) -> type& {
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state->onRelease = callback;
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return *this;
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}
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auto Hotkey::reset() -> type& {
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setSequence();
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return *this;
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}
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auto Hotkey::sequence() const -> string {
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return state->sequence;
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}
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auto Hotkey::setSequence(const string& sequence) -> type& {
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state->active = false;
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state->sequence = sequence;
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state->keys.reset();
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for(auto& key : sequence.split("+")) {
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if(auto position = Keyboard::keys.find(key)) {
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state->keys.append(*position);
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}
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}
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return *this;
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}
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#endif
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