bsnes/fc/input/input.hpp

26 lines
395 B
C++

struct Input {
enum class Device : uint {
Joypad,
None,
};
auto latch(bool data) -> void;
auto data(bool port) -> bool;
auto connect(bool port, Device device) -> void;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
private:
Device port1;
Device port2;
bool latchdata;
uint counter1;
uint counter2;
};
extern Input input;