bsnes/gb/memory/memory.cpp

70 lines
1.1 KiB
C++

#include <gb/gb.hpp>
#define MEMORY_CPP
namespace GameBoy {
Unmapped unmapped;
Bus bus;
uint8_t& Memory::operator[](unsigned addr) {
return data[addr];
}
void Memory::allocate(unsigned size_) {
free();
size = size_;
data = new uint8_t[size]();
}
void Memory::copy(const uint8_t* data_, unsigned size_) {
free();
size = size_;
data = new uint8_t[size];
memcpy(data, data_, size);
}
void Memory::free() {
if(data) {
delete[] data;
data = 0;
}
}
Memory::Memory() {
data = 0;
size = 0;
}
Memory::~Memory() {
free();
}
//
uint8 Bus::read(uint16 addr) {
uint8 data = mmio[addr]->mmio_read(addr);
if(cheat.override[addr]) {
for(unsigned n = 0; n < cheat.size(); n++) {
if(cheat[n].addr == addr) {
if(cheat[n].comp > 255 || cheat[n].comp == data) {
data = cheat[n].data;
break;
}
}
}
}
return data;
}
void Bus::write(uint16 addr, uint8 data) {
mmio[addr]->mmio_write(addr, data);
}
void Bus::power() {
for(unsigned n = 0x0000; n <= 0xffff; n++) mmio[n] = &unmapped;
}
}