mirror of https://github.com/bsnes-emu/bsnes.git
2b81b630cb
byuu says: Not an official WIP (a WIP WIP? A meta-WIP?), just throwing in the new fullscreen code, and I noticed that OpenGL colors in 30-bit mode are all fucked up now for some strange reason. So I'm just using this snapshot to debug the issue. |
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master | ||
noise | ||
square1 | ||
square2 | ||
wave | ||
apu.cpp | ||
apu.hpp | ||
serialization.cpp |