mirror of https://github.com/bsnes-emu/bsnes.git
137 lines
4.9 KiB
C++
137 lines
4.9 KiB
C++
struct Video;
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struct VideoDriver {
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VideoDriver(Video& super) : super(super) {}
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virtual ~VideoDriver() = default;
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virtual auto create() -> bool { return true; }
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virtual auto driver() -> string { return "None"; }
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virtual auto ready() -> bool { return true; }
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virtual auto hasFullScreen() -> bool { return false; }
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virtual auto hasMonitor() -> bool { return false; }
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virtual auto hasExclusive() -> bool { return false; }
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virtual auto hasContext() -> bool { return false; }
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virtual auto hasBlocking() -> bool { return false; }
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virtual auto hasFlush() -> bool { return false; }
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virtual auto hasFormats() -> vector<string> { return {"ARGB24"}; }
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virtual auto hasShader() -> bool { return false; }
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auto hasFormat(string format) -> bool { return (bool)hasFormats().find(format); }
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virtual auto setFullScreen(bool fullScreen) -> bool { return true; }
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virtual auto setMonitor(string monitor) -> bool { return true; }
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virtual auto setExclusive(bool exclusive) -> bool { return true; }
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virtual auto setContext(uintptr context) -> bool { return true; }
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virtual auto setBlocking(bool blocking) -> bool { return true; }
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virtual auto setFlush(bool flush) -> bool { return true; }
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virtual auto setFormat(string format) -> bool { return true; }
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virtual auto setShader(string shader) -> bool { return true; }
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virtual auto focused() -> bool { return true; }
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virtual auto clear() -> void {}
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virtual auto size(uint& width, uint& height) -> void {}
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virtual auto acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool { return false; }
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virtual auto release() -> void {}
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virtual auto output(uint width = 0, uint height = 0) -> void {}
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virtual auto poll() -> void {}
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protected:
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Video& super;
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friend class Video;
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bool fullScreen = false;
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string monitor = "Primary";
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bool exclusive = false;
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uintptr context = 0;
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bool blocking = false;
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bool flush = false;
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string format = "ARGB24";
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string shader = "Blur";
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};
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struct Video {
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static auto hasDrivers() -> vector<string>;
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static auto hasDriver(string driver) -> bool { return (bool)hasDrivers().find(driver); }
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static auto optimalDriver() -> string;
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static auto safestDriver() -> string;
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struct Monitor {
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string name;
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bool primary = false;
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int x = 0;
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int y = 0;
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int width = 0;
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int height = 0;
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};
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static auto monitor(string name) -> Monitor;
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static auto hasMonitors() -> vector<Monitor>;
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static auto hasMonitor(string name) -> bool {
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for(auto& monitor : hasMonitors()) {
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if(monitor.name == name) return true;
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}
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return false;
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}
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Video() : self(*this) { reset(); }
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explicit operator bool() { return instance->driver() != "None"; }
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auto reset() -> void { instance = new VideoDriver(*this); }
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auto create(string driver = "") -> bool;
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auto driver() -> string { return instance->driver(); }
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auto ready() -> bool { return instance->ready(); }
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auto hasFullScreen() -> bool { return instance->hasFullScreen(); }
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auto hasMonitor() -> bool { return instance->hasMonitor(); }
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auto hasExclusive() -> bool { return instance->hasExclusive(); }
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auto hasContext() -> bool { return instance->hasContext(); }
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auto hasBlocking() -> bool { return instance->hasBlocking(); }
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auto hasFlush() -> bool { return instance->hasFlush(); }
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auto hasFormats() -> vector<string> { return instance->hasFormats(); }
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auto hasShader() -> bool { return instance->hasShader(); }
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auto hasFormat(string format) -> bool { return instance->hasFormat(format); }
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auto fullScreen() -> bool { return instance->fullScreen; }
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auto monitor() -> string { return instance->monitor; }
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auto exclusive() -> bool { return instance->exclusive; }
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auto context() -> uintptr { return instance->context; }
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auto blocking() -> bool { return instance->blocking; }
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auto flush() -> bool { return instance->flush; }
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auto format() -> string { return instance->format; }
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auto shader() -> string { return instance->shader; }
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auto setMonitor(string monitor) -> bool;
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auto setFullScreen(bool fullScreen) -> bool;
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auto setExclusive(bool exclusive) -> bool;
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auto setContext(uintptr context) -> bool;
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auto setBlocking(bool blocking) -> bool;
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auto setFlush(bool flush) -> bool;
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auto setFormat(string format) -> bool;
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auto setShader(string shader) -> bool;
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auto focused() -> bool;
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auto clear() -> void;
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struct Size {
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uint width = 0;
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uint height = 0;
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};
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auto size() -> Size;
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struct Acquire {
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explicit operator bool() const { return data; }
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uint32_t* data = nullptr;
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uint pitch = 0;
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};
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auto acquire(uint width, uint height) -> Acquire;
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auto release() -> void;
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auto output(uint width = 0, uint height = 0) -> void;
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auto poll() -> void;
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auto onUpdate(const function<void (uint, uint)>&) -> void;
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auto doUpdate(uint width, uint height) -> void;
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protected:
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Video& self;
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unique_pointer<VideoDriver> instance;
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function<void (uint, uint)> update;
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};
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