bsnes/ruby/video/cgl.cpp

245 lines
6.1 KiB
C++
Executable File

#define GL_ALPHA_TEST 0x0bc0
#include "opengl/opengl.hpp"
struct VideoCGL;
@interface RubyVideoCGL : NSOpenGLView {
@public
VideoCGL* video;
}
-(id) initWith:(VideoCGL*)video pixelFormat:(NSOpenGLPixelFormat*)pixelFormat;
-(void) reshape;
-(BOOL) acceptsFirstResponder;
@end
@interface RubyWindowCGL : NSWindow <NSWindowDelegate> {
@public
VideoCGL* video;
}
-(id) initWith:(VideoCGL*)video;
-(BOOL) canBecomeKeyWindow;
-(BOOL) canBecomeMainWindow;
@end
struct VideoCGL : VideoDriver, OpenGL {
VideoCGL& self = *this;
VideoCGL(Video& super) : VideoDriver(super) {}
~VideoCGL() { terminate(); }
auto create() -> bool override {
return initialize();
}
auto driver() -> string override { return "OpenGL 3.2"; }
auto ready() -> bool override { return _ready; }
auto hasFullScreen() -> bool override { return true; }
auto hasContext() -> bool override { return true; }
auto hasBlocking() -> bool override { return true; }
auto hasFlush() -> bool override { return true; }
auto hasShader() -> bool override { return true; }
auto setFullScreen(bool fullScreen) -> bool override {
return initialize();
}
auto setContext(uintptr context) -> bool override {
return initialize();
}
auto setBlocking(bool blocking) -> bool override {
if(!view) return true;
@autoreleasepool {
[[view openGLContext] makeCurrentContext];
int blocking = self.blocking;
[[view openGLContext] setValues:&blocking forParameter:NSOpenGLCPSwapInterval];
}
return true;
}
auto setFlush(bool flush) -> bool override {
return true;
}
auto setShader(string shader) -> bool override {
OpenGL::setShader(shader);
return true;
}
auto focused() -> bool override {
return true;
}
auto clear() -> void override {
@autoreleasepool {
[view lockFocus];
OpenGL::clear();
[[view openGLContext] flushBuffer];
[view unlockFocus];
}
}
auto size(uint& width, uint& height) -> void override {
@autoreleasepool {
auto area = [view convertRectToBacking:[view bounds]];
width = area.size.width;
height = area.size.height;
}
}
auto acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool override {
OpenGL::size(width, height);
return OpenGL::lock(data, pitch);
}
auto release() -> void override {
}
auto output(uint width, uint height) -> void override {
uint windowWidth, windowHeight;
size(windowWidth, windowHeight);
@autoreleasepool {
if([view lockFocusIfCanDraw]) {
OpenGL::absoluteWidth = width;
OpenGL::absoluteHeight = height;
OpenGL::outputX = 0;
OpenGL::outputY = 0;
OpenGL::outputWidth = windowWidth;
OpenGL::outputHeight = windowHeight;
OpenGL::output();
[[view openGLContext] flushBuffer];
if(self.flush) glFinish();
[view unlockFocus];
}
}
}
private:
auto initialize() -> bool {
terminate();
if(!self.fullScreen && !self.context) return false;
@autoreleasepool {
if(self.fullScreen) {
window = [[RubyWindowCGL alloc] initWith:this];
[window setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
[window toggleFullScreen:nil];
//[NSApp setPresentationOptions:NSApplicationPresentationFullScreen];
}
NSOpenGLPixelFormatAttribute attributeList[] = {
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADoubleBuffer,
0
};
auto context = self.fullScreen ? [window contentView] : (NSView*)self.context;
auto size = [context frame].size;
auto format = [[[NSOpenGLPixelFormat alloc] initWithAttributes:attributeList] autorelease];
auto openGLContext = [[[NSOpenGLContext alloc] initWithFormat:format shareContext:nil] autorelease];
view = [[RubyVideoCGL alloc] initWith:this pixelFormat:format];
[view setOpenGLContext:openGLContext];
[view setFrame:NSMakeRect(0, 0, size.width, size.height)];
[view setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
[view setWantsBestResolutionOpenGLSurface:YES];
[context addSubview:view];
[openGLContext setView:view];
[openGLContext makeCurrentContext];
[[view window] makeFirstResponder:view];
[view lockFocus];
OpenGL::initialize(self.shader);
int blocking = self.blocking;
[[view openGLContext] setValues:&blocking forParameter:NSOpenGLCPSwapInterval];
[view unlockFocus];
}
clear();
return _ready = true;
}
auto terminate() -> void {
_ready = false;
OpenGL::terminate();
@autoreleasepool {
if(view) {
[view removeFromSuperview];
[view release];
view = nil;
}
if(window) {
//[NSApp setPresentationOptions:NSApplicationPresentationDefault];
[window toggleFullScreen:nil];
[window setCollectionBehavior:NSWindowCollectionBehaviorDefault];
[window close];
[window release];
window = nil;
}
}
}
RubyVideoCGL* view = nullptr;
RubyWindowCGL* window = nullptr;
bool _ready = false;
};
@implementation RubyVideoCGL : NSOpenGLView
-(id) initWith:(VideoCGL*)videoPointer pixelFormat:(NSOpenGLPixelFormat*)pixelFormat {
if(self = [super initWithFrame:NSMakeRect(0, 0, 0, 0) pixelFormat:pixelFormat]) {
video = videoPointer;
}
return self;
}
-(void) reshape {
video->output(0, 0);
}
-(BOOL) acceptsFirstResponder {
return YES;
}
-(void) keyDown:(NSEvent*)event {
}
-(void) keyUp:(NSEvent*)event {
}
@end
@implementation RubyWindowCGL : NSWindow
-(id) initWith:(VideoCGL*)videoPointer {
auto primaryRect = [[[NSScreen screens] objectAtIndex:0] frame];
if(self = [super initWithContentRect:primaryRect styleMask:0 backing:NSBackingStoreBuffered defer:YES]) {
video = videoPointer;
[self setDelegate:self];
[self setReleasedWhenClosed:NO];
[self setAcceptsMouseMovedEvents:YES];
[self setTitle:@""];
[self makeKeyAndOrderFront:nil];
}
return self;
}
-(BOOL) canBecomeKeyWindow {
return YES;
}
-(BOOL) canBecomeMainWindow {
return YES;
}
@end