bsnes/ruby/input/quartz.cpp

54 lines
1.4 KiB
C++

#include "keyboard/quartz.cpp"
#include "mouse/quartz.cpp"
#include "joypad/iokit.cpp"
struct InputQuartz : InputDriver {
InputQuartz& self = *this;
InputQuartz(Input& super) : InputDriver(super), keyboard(super), mouse(super), joypad(super) {}
~InputQuartz() { terminate(); }
auto create() -> bool override {
return initialize();
}
auto driver() -> string override { return "Quartz"; }
auto ready() -> bool override { return isReady; }
auto acquired() -> bool override { return mouse.acquired(); }
auto acquire() -> bool override { return mouse.acquire(); }
auto release() -> bool override { return mouse.release(); }
auto poll() -> vector<shared_pointer<HID::Device>> override {
vector<shared_pointer<HID::Device>> devices;
keyboard.poll(devices);
mouse.poll(devices);
joypad.poll(devices);
return devices;
}
auto rumble(uint64_t id, bool enable) -> bool override {
return false;
}
private:
auto initialize() -> bool {
terminate();
if(!keyboard.initialize()) return false;
if(!mouse.initialize()) return false;
if(!joypad.initialize()) return false;
return isReady = true;
}
auto terminate() -> void {
isReady = false;
keyboard.terminate();
mouse.terminate();
joypad.terminate();
}
bool isReady = false;
InputKeyboardQuartz keyboard;
InputMouseQuartz mouse;
InputJoypadIOKit joypad;
};