bsnes/ruby/input/joypad/xinput.cpp

163 lines
6.9 KiB
C++
Executable File

#pragma once
//documented functionality
#define oXInputGetState "XInputGetState"
#define oXInputSetState "XInputSetState"
typedef DWORD WINAPI (*pXInputGetState)(DWORD dwUserIndex, XINPUT_STATE* pState);
typedef DWORD WINAPI (*pXInputSetState)(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration);
//undocumented functionality
#define oXInputGetStateEx (LPCSTR)100
#define oXInputWaitForGuideButton (LPCSTR)101
#define oXInputCancelGuideButtonWait (LPCSTR)102
#define oXInputPowerOffController (LPCSTR)103
typedef DWORD WINAPI (*pXInputGetStateEx)(DWORD dwUserIndex, XINPUT_STATE* pState);
typedef DWORD WINAPI (*pXInputWaitForGuideButton)(DWORD dwUserIndex, DWORD dwFlag, void* pUnknown);
typedef DWORD WINAPI (*pXInputCancelGuideButtonWait)(DWORD dwUserIndex);
typedef DWORD WINAPI (*pXInputPowerOffController)(DWORD dwUserIndex);
#define XINPUT_GAMEPAD_GUIDE 0x0400
struct InputJoypadXInput {
Input& input;
InputJoypadXInput(Input& input) : input(input) {}
HMODULE libxinput = nullptr;
pXInputGetStateEx XInputGetStateEx = nullptr;
pXInputSetState XInputSetState = nullptr;
struct Joypad {
shared_pointer<HID::Joypad> hid{new HID::Joypad};
uint id = 0;
};
vector<Joypad> joypads;
auto assign(shared_pointer<HID::Joypad> hid, uint groupID, uint inputID, int16_t value) -> void {
auto& group = hid->group(groupID);
if(group.input(inputID).value() == value) return;
input.doChange(hid, groupID, inputID, group.input(inputID).value(), value);
group.input(inputID).setValue(value);
}
auto poll(vector<shared_pointer<HID::Device>>& devices) -> void {
for(auto& jp : joypads) {
XINPUT_STATE state;
if(XInputGetStateEx(jp.id, &state) != ERROR_SUCCESS) continue;
//flip vertical axes so that -32768 = up, +32767 = down
uint16_t axisLY = 32768 + state.Gamepad.sThumbLY;
uint16_t axisRY = 32768 + state.Gamepad.sThumbRY;
assign(jp.hid, HID::Joypad::GroupID::Axis, 0, (int16_t)state.Gamepad.sThumbLX);
assign(jp.hid, HID::Joypad::GroupID::Axis, 1, (int16_t)(~axisLY - 32768));
assign(jp.hid, HID::Joypad::GroupID::Axis, 2, (int16_t)state.Gamepad.sThumbRX);
assign(jp.hid, HID::Joypad::GroupID::Axis, 3, (int16_t)(~axisRY - 32768));
int16_t hatX = 0;
int16_t hatY = 0;
if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP ) hatY -= 32767;
if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN ) hatY += 32767;
if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT ) hatX -= 32767;
if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) hatX += 32767;
assign(jp.hid, HID::Joypad::GroupID::Hat, 0, hatX);
assign(jp.hid, HID::Joypad::GroupID::Hat, 1, hatY);
//scale trigger ranges for up to down from (0 to 255) to (-32768 to +32767)
uint16_t triggerL = state.Gamepad.bLeftTrigger;
uint16_t triggerR = state.Gamepad.bRightTrigger;
triggerL = triggerL << 8 | triggerL << 0;
triggerR = triggerR << 8 | triggerR << 0;
assign(jp.hid, HID::Joypad::GroupID::Trigger, 0, (int16_t)(triggerL - 32768));
assign(jp.hid, HID::Joypad::GroupID::Trigger, 1, (int16_t)(triggerR - 32768));
assign(jp.hid, HID::Joypad::GroupID::Button, 0, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_A));
assign(jp.hid, HID::Joypad::GroupID::Button, 1, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_B));
assign(jp.hid, HID::Joypad::GroupID::Button, 2, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_X));
assign(jp.hid, HID::Joypad::GroupID::Button, 3, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_Y));
assign(jp.hid, HID::Joypad::GroupID::Button, 4, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK));
assign(jp.hid, HID::Joypad::GroupID::Button, 5, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_START));
assign(jp.hid, HID::Joypad::GroupID::Button, 6, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER));
assign(jp.hid, HID::Joypad::GroupID::Button, 7, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER));
assign(jp.hid, HID::Joypad::GroupID::Button, 8, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB));
assign(jp.hid, HID::Joypad::GroupID::Button, 9, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB));
assign(jp.hid, HID::Joypad::GroupID::Button, 10, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE));
devices.append(jp.hid);
}
}
auto rumble(uint64_t id, bool enable) -> bool {
for(auto& jp : joypads) {
if(jp.hid->id() != id) continue;
XINPUT_VIBRATION vibration;
memset(&vibration, 0, sizeof(XINPUT_VIBRATION));
vibration.wLeftMotorSpeed = enable ? 65535 : 0; //low-frequency motor (0 = off, 65535 = max)
vibration.wRightMotorSpeed = enable ? 65535 : 0; //high-frequency motor (0 = off, 65535 = max)
XInputSetState(jp.id, &vibration);
return true;
}
return false;
}
auto initialize() -> bool {
if(!libxinput) libxinput = LoadLibraryA("xinput1_3.dll");
if(!libxinput) libxinput = LoadLibraryA("xinput1_4.dll");
if(!libxinput) return false;
//XInputGetStateEx is an undocumented function; but is required to get the state of the guide button
//if for some reason it is not available, fall back on XInputGetState, which takes the same parameters
XInputGetStateEx = (pXInputGetStateEx)GetProcAddress(libxinput, oXInputGetStateEx);
XInputSetState = (pXInputSetState)GetProcAddress(libxinput, oXInputSetState);
if(!XInputGetStateEx) XInputGetStateEx = (pXInputGetStateEx)GetProcAddress(libxinput, oXInputGetState);
if(!XInputGetStateEx || !XInputSetState) return terminate(), false;
//XInput supports a maximum of four controllers
//add all four to devices list now. If they are not connected, they will not show up in poll() results
for(auto id : range(4)) {
Joypad jp;
jp.id = id;
jp.hid->setVendorID(0x045e);
jp.hid->setProductID(0x028e);
jp.hid->setPathID(id);
jp.hid->setRumble(true);
jp.hid->axes().append("LeftThumbX");
jp.hid->axes().append("LeftThumbY");
jp.hid->axes().append("RightThumbX");
jp.hid->axes().append("RightThumbY");
jp.hid->hats().append("HatX");
jp.hid->hats().append("HatY");
jp.hid->triggers().append("LeftTrigger");
jp.hid->triggers().append("RightTrigger");
jp.hid->buttons().append("A");
jp.hid->buttons().append("B");
jp.hid->buttons().append("X");
jp.hid->buttons().append("Y");
jp.hid->buttons().append("Back");
jp.hid->buttons().append("Start");
jp.hid->buttons().append("LeftShoulder");
jp.hid->buttons().append("RightShoulder");
jp.hid->buttons().append("LeftThumb");
jp.hid->buttons().append("RightThumb");
jp.hid->buttons().append("Guide");
joypads.append(jp);
}
return true;
}
auto terminate() -> void {
if(!libxinput) return;
FreeLibrary(libxinput);
libxinput = nullptr;
}
};