bsnes/ruby/input/joypad/sdl.cpp

79 lines
2.4 KiB
C++
Executable File

#pragma once
struct InputJoypadSDL {
Input& input;
InputJoypadSDL(Input& input) : input(input) {}
struct Joypad {
shared_pointer<HID::Joypad> hid{new HID::Joypad};
uint id = 0;
SDL_Joystick* handle = nullptr;
};
vector<Joypad> joypads;
auto assign(shared_pointer<HID::Joypad> hid, uint groupID, uint inputID, int16_t value) -> void {
auto& group = hid->group(groupID);
if(group.input(inputID).value() == value) return;
input.doChange(hid, groupID, inputID, group.input(inputID).value(), value);
group.input(inputID).setValue(value);
}
auto poll(vector<shared_pointer<HID::Device>>& devices) -> void {
SDL_JoystickUpdate();
for(auto& jp : joypads) {
for(auto n : range(jp.hid->axes().size())) {
assign(jp.hid, HID::Joypad::GroupID::Axis, n, (int16_t)SDL_JoystickGetAxis(jp.handle, n));
}
for(int n = 0; n < (int)jp.hid->hats().size() - 1; n += 2) {
uint8_t state = SDL_JoystickGetHat(jp.handle, n >> 1);
assign(jp.hid, HID::Joypad::GroupID::Hat, n + 0, state & SDL_HAT_LEFT ? -32767 : state & SDL_HAT_RIGHT ? +32767 : 0);
assign(jp.hid, HID::Joypad::GroupID::Hat, n + 1, state & SDL_HAT_UP ? -32767 : state & SDL_HAT_DOWN ? +32767 : 0);
}
for(auto n : range(jp.hid->buttons().size())) {
assign(jp.hid, HID::Joypad::GroupID::Button, n, (bool)SDL_JoystickGetButton(jp.handle, n));
}
devices.append(jp.hid);
}
}
auto initialize() -> bool {
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
SDL_JoystickEventState(SDL_IGNORE);
for(auto id : range(SDL_NumJoysticks())) {
Joypad jp;
jp.id = id;
jp.handle = SDL_JoystickOpen(jp.id);
uint axes = SDL_JoystickNumAxes(jp.handle);
uint hats = SDL_JoystickNumHats(jp.handle) * 2;
uint buttons = SDL_JoystickNumButtons(jp.handle);
jp.hid->setVendorID(HID::Joypad::GenericVendorID);
jp.hid->setProductID(HID::Joypad::GenericProductID);
jp.hid->setPathID(jp.id);
for(auto n : range(axes)) jp.hid->axes().append(n);
for(auto n : range(hats)) jp.hid->hats().append(n);
for(auto n : range(buttons)) jp.hid->buttons().append(n);
jp.hid->setRumble(false);
joypads.append(jp);
}
return true;
}
auto terminate() -> void {
for(auto& jp : joypads) {
SDL_JoystickClose(jp.handle);
}
joypads.reset();
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
};