mirror of https://github.com/bsnes-emu/bsnes.git
dab534b658
>Regarding PLB, it looks like it reads from $200 and snes9x, mesen, bsnes, and the official CPU manual all got it wrong. Reproduced and verified on real hardware via https://github.com/gilyon/snes-tests |
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.. | ||
Database | ||
Locale | ||
emulator | ||
filter | ||
gb | ||
heuristics | ||
lzma | ||
obj | ||
out | ||
processor | ||
sfc | ||
target-bsnes | ||
target-libretro | ||
GNUmakefile | ||
README.md |
README.md
bsnes source code
A guide to what all these directories are for:
- Database contains the databases bsnes uses to figure out what circuit board a game expects, and also the database of pre-made game cheats
- emulator
contains the interface
that the emulation core in sfc implements
- It comes from higan v106, which has many emulation cores that all implement the same interface — bsnes only has one, but the interface is still a good abstraction, so it's still here.
- filter contains classic CPU-based image upscaling filters, like HQ2x and Super Eagle
- gb contains the SameBoy emulator code used for Super Game Boy emulation
- heuristics contains the logic that guesses which memory map a particular game expects and what extra hardware it assumes is present, when a game cannot be found in the database
- Locale contains translation databases that bsnes can use to display its user interface in a different language
- lzma
contains the 7-Zip SDK
allowing bsnes to understad
.7z
archives - processor
contains all the CPU emulation cores
used by the hardware bsnes emulates
- Another holdover from higan v106, where different supported systems happen to use the same model CPU, so the CPU emulation cores are not specific to a system
- sfc contains Super Famicom (SNES) emulation code
- target-bsnes contains the normal bsnes user interface
- target-libretro implements the "libretro" API on top of bsnes' native emulator API, so bsnes can be used with libretro-based frontends