bsnes/sfc/alt/ppu-performance/window/window.hpp

36 lines
533 B
C++

struct LayerWindow {
auto render(bool screen) -> void;
auto serialize(serializer&) -> void;
bool one_enable;
bool one_invert;
bool two_enable;
bool two_invert;
uint mask;
bool main_enable;
bool sub_enable;
uint8 main[256];
uint8 sub[256];
};
struct ColorWindow {
auto render(bool screen) -> void;
auto serialize(serializer&) -> void;
bool one_enable;
bool one_invert;
bool two_enable;
bool two_invert;
uint mask;
uint main_mask;
uint sub_mask;
uint8 main[256];
uint8 sub[256];
};