bsnes/sfc/alt/ppu-performance/ppu.cpp

150 lines
3.7 KiB
C++

#include <sfc/sfc.hpp>
namespace SuperFamicom {
PPU ppu;
#include "mmio/mmio.cpp"
#include "window/window.cpp"
#include "cache/cache.cpp"
#include "background/background.cpp"
#include "sprite/sprite.cpp"
#include "screen/screen.cpp"
#include "serialization.cpp"
PPU::PPU() :
cache(*this),
bg1(*this, Background::ID::BG1),
bg2(*this, Background::ID::BG2),
bg3(*this, Background::ID::BG3),
bg4(*this, Background::ID::BG4),
sprite(*this),
screen(*this) {
surface = new uint32[512 * 512];
output = surface + 16 * 512;
display.width = 256;
display.height = 224;
display.frameskip = 0;
display.framecounter = 0;
}
PPU::~PPU() {
delete[] surface;
}
auto PPU::step(uint clocks) -> void {
clock += clocks;
}
auto PPU::synchronizeCPU() -> void {
if(CPU::Threaded == true) {
if(clock >= 0 && scheduler.sync != Scheduler::SynchronizeMode::All) co_switch(cpu.thread);
} else {
while(clock >= 0) cpu.enter();
}
}
auto PPU::Enter() -> void { ppu.enter(); }
auto PPU::enter() -> void {
while(true) {
if(scheduler.sync == Scheduler::SynchronizeMode::All) {
scheduler.exit(Scheduler::ExitReason::SynchronizeEvent);
}
scanline();
if(vcounter() < display.height && vcounter()) {
add_clocks(512);
render_scanline();
add_clocks(lineclocks() - 512);
} else {
add_clocks(lineclocks());
}
}
}
auto PPU::add_clocks(uint clocks) -> void {
tick(clocks);
step(clocks);
synchronizeCPU();
}
auto PPU::render_scanline() -> void {
if(display.framecounter) return; //skip this frame?
bg1.scanline();
bg2.scanline();
bg3.scanline();
bg4.scanline();
if(regs.display_disable) return screen.render_black();
screen.scanline();
bg1.render();
bg2.render();
bg3.render();
bg4.render();
sprite.render();
screen.render();
}
auto PPU::scanline() -> void {
display.width = !hires() ? 256 : 512;
display.height = !overscan() ? 225 : 240;
if(vcounter() == 0) frame();
if(vcounter() == display.height && regs.display_disable == false) sprite.address_reset();
}
auto PPU::frame() -> void {
sprite.frame();
system.frame();
display.interlace = regs.interlace;
display.overscan = regs.overscan;
display.framecounter = display.frameskip == 0 ? 0 : (display.framecounter + 1) % display.frameskip;
}
auto PPU::enable() -> void {
function<uint8 (uint)> reader = {&PPU::mmio_read, (PPU*)&ppu};
function<void (uint, uint8)> writer = {&PPU::mmio_write, (PPU*)&ppu};
bus.map(reader, writer, 0x00, 0x3f, 0x2100, 0x213f);
bus.map(reader, writer, 0x80, 0xbf, 0x2100, 0x213f);
}
auto PPU::power() -> void {
for(auto& n : vram) n = 0;
for(auto& n : oam) n = 0;
for(auto& n : cgram) n = 0;
reset();
}
auto PPU::reset() -> void {
create(Enter, system.cpuFrequency());
PPUcounter::reset();
memset(surface, 0, 512 * 512 * sizeof(uint32));
mmio_reset();
display.interlace = false;
display.overscan = false;
}
auto PPU::layer_enable(uint layer, uint priority, bool enable) -> void {
switch(layer * 4 + priority) {
case 0: bg1.priority0_enable = enable; break;
case 1: bg1.priority1_enable = enable; break;
case 4: bg2.priority0_enable = enable; break;
case 5: bg2.priority1_enable = enable; break;
case 8: bg3.priority0_enable = enable; break;
case 9: bg3.priority1_enable = enable; break;
case 12: bg4.priority0_enable = enable; break;
case 13: bg4.priority1_enable = enable; break;
case 16: sprite.priority0_enable = enable; break;
case 17: sprite.priority1_enable = enable; break;
case 18: sprite.priority2_enable = enable; break;
case 19: sprite.priority3_enable = enable; break;
}
}
auto PPU::set_frameskip(uint frameskip) -> void {
display.frameskip = frameskip;
display.framecounter = 0;
}
}