mirror of https://github.com/bsnes-emu/bsnes.git
143 lines
3.9 KiB
C++
143 lines
3.9 KiB
C++
#include "opengl/opengl.hpp"
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#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
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struct VideoWGL : Video, OpenGL {
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~VideoWGL() { term(); }
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auto (APIENTRY* wglCreateContextAttribs)(HDC, HGLRC, const int*) -> HGLRC = nullptr;
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auto (APIENTRY* wglSwapInterval)(int) -> BOOL = nullptr;
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HDC display = nullptr;
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HGLRC wglcontext = nullptr;
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HWND window = nullptr;
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HINSTANCE glwindow = nullptr;
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struct {
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HWND handle = nullptr;
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bool synchronize = false;
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uint filter = Video::FilterNearest;
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string shader;
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} settings;
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auto cap(const string& name) -> bool {
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if(name == Video::Handle) return true;
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if(name == Video::Synchronize) return true;
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if(name == Video::Filter) return true;
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if(name == Video::Shader) return true;
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return false;
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}
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auto get(const string& name) -> any {
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if(name == Video::Handle) return (uintptr)settings.handle;
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if(name == Video::Synchronize) return settings.synchronize;
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if(name == Video::Filter) return settings.filter;
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return {};
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}
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auto set(const string& name, const any& value) -> bool {
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if(name == Video::Handle && value.is<uintptr>()) {
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settings.handle = (HWND)value.get<uintptr>();
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return true;
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}
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if(name == Video::Synchronize && value.is<bool>()) {
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if(settings.synchronize != value.get<bool>()) {
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settings.synchronize = value.get<bool>();
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if(wglcontext) {
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init();
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OpenGL::shader(settings.shader);
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if(settings.shader.empty()) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
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}
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}
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}
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if(name == Video::Filter && value.is<uint>()) {
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settings.filter = value.get<uint>();
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if(!settings.shader) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
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return true;
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}
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if(name == Video::Shader && value.is<string>()) {
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settings.shader = value.get<string>();
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OpenGL::shader(settings.shader);
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if(!settings.shader) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
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return true;
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}
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return false;
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}
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auto lock(uint32*& data, uint& pitch, uint width, uint height) -> bool {
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OpenGL::size(width, height);
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return OpenGL::lock(data, pitch);
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}
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auto unlock() -> void {
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}
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auto clear() -> void {
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OpenGL::clear();
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SwapBuffers(display);
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}
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auto refresh() -> void {
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RECT rc;
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GetClientRect(settings.handle, &rc);
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outputWidth = rc.right - rc.left, outputHeight = rc.bottom - rc.top;
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OpenGL::refresh();
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SwapBuffers(display);
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}
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auto init() -> bool {
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GLuint pixel_format;
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PIXELFORMATDESCRIPTOR pfd;
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memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
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pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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display = GetDC(settings.handle);
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pixel_format = ChoosePixelFormat(display, &pfd);
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SetPixelFormat(display, pixel_format, &pfd);
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wglcontext = wglCreateContext(display);
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wglMakeCurrent(display, wglcontext);
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wglCreateContextAttribs = (HGLRC (APIENTRY*)(HDC, HGLRC, const int*))glGetProcAddress("wglCreateContextAttribsARB");
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wglSwapInterval = (BOOL (APIENTRY*)(int))glGetProcAddress("wglSwapIntervalEXT");
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if(wglCreateContextAttribs) {
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int attributes[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
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WGL_CONTEXT_MINOR_VERSION_ARB, 2,
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0
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};
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HGLRC context = wglCreateContextAttribs(display, 0, attributes);
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if(context) {
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(wglcontext);
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wglMakeCurrent(display, wglcontext = context);
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}
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}
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if(wglSwapInterval) {
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wglSwapInterval(settings.synchronize);
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}
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OpenGL::init();
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return true;
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}
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auto term() -> void {
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OpenGL::term();
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if(wglcontext) {
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wglDeleteContext(wglcontext);
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wglcontext = nullptr;
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}
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}
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};
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