mirror of https://github.com/bsnes-emu/bsnes.git
86 lines
2.1 KiB
C++
86 lines
2.1 KiB
C++
auto InputManager::appendHotkeys() -> void {
|
|
{ auto hotkey = new InputHotkey;
|
|
hotkey->name = "Toggle Fullscreen";
|
|
hotkey->press = [] {
|
|
presentation->toggleFullScreen();
|
|
};
|
|
hotkeys.append(hotkey);
|
|
}
|
|
|
|
{ auto hotkey = new InputHotkey;
|
|
hotkey->name = "Toggle Mouse Capture";
|
|
hotkey->press = [] {
|
|
input->acquired() ? input->release() : input->acquire();
|
|
};
|
|
hotkeys.append(hotkey);
|
|
}
|
|
|
|
{ auto hotkey = new InputHotkey;
|
|
hotkey->name = "Save State";
|
|
hotkey->press = [] {
|
|
program->saveState(0);
|
|
};
|
|
hotkeys.append(hotkey);
|
|
}
|
|
|
|
{ auto hotkey = new InputHotkey;
|
|
hotkey->name = "Load State";
|
|
hotkey->press = [] {
|
|
program->loadState(0);
|
|
};
|
|
hotkeys.append(hotkey);
|
|
}
|
|
|
|
{ auto hotkey = new InputHotkey;
|
|
hotkey->name = "Pause Emulation";
|
|
hotkey->press = [] {
|
|
program->pause = !program->pause;
|
|
};
|
|
hotkeys.append(hotkey);
|
|
}
|
|
|
|
{ auto hotkey = new InputHotkey;
|
|
hotkey->name = "Fast Forward";
|
|
hotkey->press = [] {
|
|
video->set(Video::Synchronize, false);
|
|
audio->set(Audio::Synchronize, false);
|
|
};
|
|
hotkey->release = [] {
|
|
video->set(Video::Synchronize, settings["Video/Synchronize"].boolean());
|
|
audio->set(Audio::Synchronize, settings["Audio/Synchronize"].boolean());
|
|
};
|
|
hotkeys.append(hotkey);
|
|
}
|
|
|
|
{ auto hotkey = new InputHotkey;
|
|
hotkey->name = "Power Cycle";
|
|
hotkey->press = [] {
|
|
program->powerCycle();
|
|
};
|
|
hotkeys.append(hotkey);
|
|
}
|
|
|
|
{ auto hotkey = new InputHotkey;
|
|
hotkey->name = "Soft Reset";
|
|
hotkey->press = [] {
|
|
program->softReset();
|
|
};
|
|
hotkeys.append(hotkey);
|
|
}
|
|
|
|
for(auto& hotkey : hotkeys) {
|
|
hotkey->path = string{"Hotkey/", hotkey->name}.replace(" ", "");
|
|
hotkey->assignment = settings(hotkey->path).text();
|
|
hotkey->bind();
|
|
}
|
|
}
|
|
|
|
auto InputManager::pollHotkeys() -> void {
|
|
for(auto& hotkey : hotkeys) {
|
|
int16 state = hotkey->poll();
|
|
if(hotkey->state == 0 && state == 1 && hotkey->press) hotkey->press();
|
|
if(hotkey->state == 1 && state == 0 && hotkey->release) hotkey->release();
|
|
hotkey->state = state;
|
|
}
|
|
}
|