bsnes/fc/system/system.cpp

80 lines
1.6 KiB
C++

#include <fc/fc.hpp>
namespace Famicom {
#include "serialization.cpp"
System system;
void System::run() {
scheduler.enter();
if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) {
interface->videoRefresh(video.palette, ppu.buffer, 4 * 256, 256, 240);
}
}
void System::runtosave() {
scheduler.sync = Scheduler::SynchronizeMode::PPU;
runthreadtosave();
scheduler.sync = Scheduler::SynchronizeMode::All;
scheduler.thread = cpu.thread;
runthreadtosave();
scheduler.sync = Scheduler::SynchronizeMode::All;
scheduler.thread = apu.thread;
runthreadtosave();
scheduler.sync = Scheduler::SynchronizeMode::All;
scheduler.thread = cartridge.thread;
runthreadtosave();
scheduler.sync = Scheduler::SynchronizeMode::None;
}
void System::runthreadtosave() {
while(true) {
scheduler.enter();
if(scheduler.exit_reason() == Scheduler::ExitReason::SynchronizeEvent) break;
if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) {
interface->videoRefresh(video.palette, ppu.buffer, 4 * 256, 256, 240);
}
}
}
void System::load() {
string manifest = string::read({interface->path(ID::System), "manifest.bml"});
auto document = BML::unserialize(manifest);
serialize_init();
}
void System::power() {
cartridge.power();
cpu.power();
apu.power();
ppu.power();
input.reset();
scheduler.power();
reset();
}
void System::reset() {
cartridge.reset();
cpu.reset();
apu.reset();
ppu.reset();
input.reset();
scheduler.reset();
}
void System::init() {
assert(interface != 0);
input.connect(0, Input::Device::Joypad);
input.connect(1, Input::Device::None);
}
void System::term() {
}
}