bsnes/sfc/system/system.hpp

86 lines
1.7 KiB
C++

struct Interface;
#include "video.hpp"
#include "audio.hpp"
#include "device.hpp"
struct System : property<System> {
enum class Region : uint { NTSC = 0, PAL = 1, Autodetect = 2 };
System();
auto run() -> void;
auto runToSave() -> void;
auto init() -> void;
auto term() -> void;
auto load() -> void;
auto unload() -> void;
auto power() -> void;
auto reset() -> void;
auto frame() -> void;
auto scanline() -> void;
//return *active* system information (settings are cached upon power-on)
readonly<Region> region;
readonly<Device::ID> expansionPort;
readonly<uint> cpuFrequency;
readonly<uint> apuFrequency;
readonly<uint> serializeSize;
auto serialize() -> serializer;
auto unserialize(serializer&) -> bool;
struct Information {
string manifest;
} information;
private:
auto runThreadToSave() -> void;
auto serialize(serializer&) -> void;
auto serializeAll(serializer&) -> void;
auto serializeInit() -> void;
friend class Cartridge;
friend class Video;
friend class Audio;
friend class Device;
};
extern System system;
#include <sfc/scheduler/scheduler.hpp>
struct Configuration {
Device::ID controllerPort1 = Device::ID::None;
Device::ID controllerPort2 = Device::ID::None;
Device::ID expansionPort = Device::ID::None;
System::Region region = System::Region::Autodetect;
bool random = true;
};
extern Configuration configuration;
struct Random {
auto seed(uint seed) -> void {
iter = seed;
}
auto operator()(uint result) -> uint {
if(configuration.random == false) return result;
return iter = (iter >> 1) ^ (((iter & 1) - 1) & 0xedb88320);
}
auto serialize(serializer& s) -> void {
s.integer(iter);
}
private:
uint iter = 0;
};
extern Random random;