bsnes/sfc/system/serialization.cpp

94 lines
2.5 KiB
C++

auto System::serialize() -> serializer {
serializer s(serializeSize);
uint signature = 0x31545342, version = Info::SerializerVersion;
char hash[64], description[512], profile[16];
memcpy(&hash, (const char*)cartridge.sha256(), 64);
memset(&description, 0, sizeof description);
memset(&profile, 0, sizeof profile);
strcpy(profile, Emulator::Profile);
s.integer(signature);
s.integer(version);
s.array(hash);
s.array(description);
s.array(profile);
serializeAll(s);
return s;
}
auto System::unserialize(serializer& s) -> bool {
uint signature, version;
char hash[64], description[512], profile[16];
s.integer(signature);
s.integer(version);
s.array(hash);
s.array(description);
s.array(profile);
if(signature != 0x31545342) return false;
if(version != Info::SerializerVersion) return false;
if(strcmp(profile, Emulator::Profile)) return false;
power();
serializeAll(s);
return true;
}
//========
//internal
//========
auto System::serialize(serializer& s) -> void {
s.integer((uint&)region);
s.integer((uint&)expansionPort);
}
auto System::serializeAll(serializer& s) -> void {
cartridge.serialize(s);
system.serialize(s);
random.serialize(s);
cpu.serialize(s);
smp.serialize(s);
ppu.serialize(s);
dsp.serialize(s);
if(cartridge.hasICD2()) icd2.serialize(s);
if(cartridge.hasMCC()) mcc.serialize(s);
if(cartridge.hasEvent()) event.serialize(s);
if(cartridge.hasSA1()) sa1.serialize(s);
if(cartridge.hasSuperFX()) superfx.serialize(s);
if(cartridge.hasARMDSP()) armdsp.serialize(s);
if(cartridge.hasHitachiDSP()) hitachidsp.serialize(s);
if(cartridge.hasNECDSP()) necdsp.serialize(s);
if(cartridge.hasEpsonRTC()) epsonrtc.serialize(s);
if(cartridge.hasSharpRTC()) sharprtc.serialize(s);
if(cartridge.hasSPC7110()) spc7110.serialize(s);
if(cartridge.hasSDD1()) sdd1.serialize(s);
if(cartridge.hasOBC1()) obc1.serialize(s);
if(cartridge.hasMSU1()) msu1.serialize(s);
if(cartridge.hasSufamiTurboSlots()) sufamiturboA.serialize(s), sufamiturboB.serialize(s);
}
//perform dry-run state save:
//determines exactly how many bytes are needed to save state for this cartridge,
//as amount varies per game (eg different RAM sizes, special chips, etc.)
auto System::serializeInit() -> void {
serializer s;
uint signature = 0, version = 0;
char hash[64], profile[16], description[512];
s.integer(signature);
s.integer(version);
s.array(hash);
s.array(profile);
s.array(description);
serializeAll(s);
serializeSize = s.size();
}