bsnes/sfc/smp/timing.cpp

59 lines
1.5 KiB
C++

auto SMP::addClocks(uint clocks) -> void {
step(clocks);
synchronizeDSP();
#if defined(DEBUGGER)
synchronizeCPU();
#else
//forcefully sync S-SMP to S-CPU in case chips are not communicating
//sync if S-SMP is more than 24 samples ahead of S-CPU
if(clock > +(768 * 24 * (int64)24000000)) synchronizeCPU();
#endif
}
auto SMP::cycleEdge() -> void {
timer0.tick();
timer1.tick();
timer2.tick();
//TEST register S-SMP speed control
//24 clocks have already been added for this cycle at this point
switch(status.clockSpeed) {
case 0: break; //100% speed
case 1: addClocks(24); break; // 50% speed
case 2: while(true) addClocks(24); // 0% speed -- locks S-SMP
case 3: addClocks(24 * 9); break; // 10% speed
}
}
template<unsigned Frequency>
auto SMP::Timer<Frequency>::tick() -> void {
//stage 0 increment
stage0 += smp.status.timerStep;
if(stage0 < Frequency) return;
stage0 -= Frequency;
//stage 1 increment
stage1 ^= 1;
synchronizeStage1();
}
template<unsigned Frequency>
auto SMP::Timer<Frequency>::synchronizeStage1() -> void {
bool newLine = stage1;
if(smp.status.timersEnable == false) newLine = false;
if(smp.status.timersDisable == true) newLine = false;
bool oldLine = line;
line = newLine;
if(oldLine != 1 || newLine != 0) return; //only pulse on 1->0 transition
//stage 2 increment
if(enable == false) return;
if(++stage2 != target) return;
//stage 3 increment
stage2 = 0;
stage3++;
}