bsnes/sfc/smp/smp.cpp

117 lines
2.2 KiB
C++

#include <sfc/sfc.hpp>
namespace SuperFamicom {
SMP smp;
#include "memory.cpp"
#include "timing.cpp"
#include "serialization.cpp"
auto SMP::step(uint clocks) -> void {
clock += clocks * (uint64)cpu.frequency;
dsp.clock -= clocks;
}
auto SMP::synchronizeCPU() -> void {
if(CPU::Threaded) {
if(clock >= 0 && scheduler.sync != Scheduler::SynchronizeMode::All) co_switch(cpu.thread);
} else {
while(clock >= 0) cpu.enter();
}
}
auto SMP::synchronizeDSP() -> void {
if(DSP::Threaded) {
if(dsp.clock < 0 && scheduler.sync != Scheduler::SynchronizeMode::All) co_switch(dsp.thread);
} else {
while(dsp.clock < 0) dsp.enter();
}
}
auto SMP::Enter() -> void { smp.enter(); }
auto SMP::enter() -> void {
while(true) {
if(scheduler.sync == Scheduler::SynchronizeMode::All) {
scheduler.exit(Scheduler::ExitReason::SynchronizeEvent);
}
debugger.op_exec(regs.pc);
op_step();
}
}
auto SMP::power() -> void {
//targets not initialized/changed upon reset
timer0.target = 0;
timer1.target = 0;
timer2.target = 0;
}
auto SMP::reset() -> void {
create(Enter, system.apuFrequency());
regs.pc.l = iplrom[62];
regs.pc.h = iplrom[63];
regs.a = 0x00;
regs.x = 0x00;
regs.y = 0x00;
regs.s = 0xef;
regs.p = 0x02;
for(auto& byte : apuram) byte = random(0x00);
apuram[0x00f4] = 0x00;
apuram[0x00f5] = 0x00;
apuram[0x00f6] = 0x00;
apuram[0x00f7] = 0x00;
status.clockCounter = 0;
status.dspCounter = 0;
status.timerStep = 3;
//$00f0
status.clockSpeed = 0;
status.timerSpeed = 0;
status.timersEnable = true;
status.ramDisable = false;
status.ramWritable = true;
status.timersDisable = false;
//$00f1
status.iplromEnable = true;
//$00f2
status.dspAddr = 0x00;
//$00f8,$00f9
status.ram00f8 = 0x00;
status.ram00f9 = 0x00;
timer0.stage0 = 0;
timer1.stage0 = 0;
timer2.stage0 = 0;
timer0.stage1 = 0;
timer1.stage1 = 0;
timer2.stage1 = 0;
timer0.stage2 = 0;
timer1.stage2 = 0;
timer2.stage2 = 0;
timer0.stage3 = 0;
timer1.stage3 = 0;
timer2.stage3 = 0;
timer0.line = 0;
timer1.line = 0;
timer2.line = 0;
timer0.enable = false;
timer1.enable = false;
timer2.enable = false;
}
}