bsnes/hiro/windows/widget/list-view-cell.cpp

73 lines
1.6 KiB
C++

#if defined(Hiro_ListView)
namespace hiro {
auto pListViewCell::construct() -> void {
}
auto pListViewCell::destruct() -> void {
}
auto pListViewCell::setAlignment(Alignment alignment) -> void {
}
auto pListViewCell::setBackgroundColor(Color color) -> void {
_repaint();
}
auto pListViewCell::setCheckable(bool checkable) -> void {
_repaint();
}
auto pListViewCell::setChecked(bool checked) -> void {
_repaint();
}
auto pListViewCell::setForegroundColor(Color color) -> void {
_repaint();
}
auto pListViewCell::setIcon(const image& icon) -> void {
_repaint();
}
auto pListViewCell::setText(const string& text) -> void {
_repaint();
}
auto pListViewCell::_parent() -> maybe<pListViewItem&> {
if(auto parent = self().parentListViewItem()) {
if(auto self = parent->self()) return *self;
}
return nothing;
}
auto pListViewCell::_repaint() -> void {
if(auto parent = _parent()) {
if(auto listView = parent->_parent()) {
//ListView uses a custom drawing routine; so we need to tell the control to repaint itself manually
PostMessageOnce(listView->_parentHandle(), AppMessage::ListView_doPaint, 0, (LPARAM)&listView->reference);
}
}
}
auto pListViewCell::_setState() -> void {
if(auto item = _parent()) {
if(auto parent = item->_parent()) {
parent->lock();
wchar_t text[] = L"";
LVITEM lvItem;
lvItem.mask = LVIF_TEXT;
lvItem.iItem = item->self().offset();
lvItem.iSubItem = self().offset();
lvItem.pszText = text;
ListView_SetItem(parent->hwnd, &lvItem);
parent->unlock();
}
}
}
}
#endif