mirror of https://github.com/bsnes-emu/bsnes.git
98 lines
2.6 KiB
C++
Executable File
98 lines
2.6 KiB
C++
Executable File
#if defined(DISPLAY_XORG)
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#include <GL/gl.h>
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#include <GL/glx.h>
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#ifndef glGetProcAddress
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#define glGetProcAddress(name) (*glXGetProcAddress)((const GLubyte*)(name))
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#endif
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#elif defined(DISPLAY_QUARTZ)
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#include <OpenGL/gl3.h>
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#elif defined(DISPLAY_WINDOWS)
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#include <GL/gl.h>
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#include <GL/glext.h>
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#ifndef glGetProcAddress
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#define glGetProcAddress(name) wglGetProcAddress(name)
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#endif
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#else
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#error "ruby::OpenGL3: unsupported platform"
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#endif
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#include "bind.hpp"
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#include "shaders.hpp"
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#include "utility.hpp"
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struct OpenGL;
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struct OpenGLTexture {
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auto getFormat() const -> GLuint;
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auto getType() const -> GLuint;
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GLuint texture = 0;
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uint width = 0;
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uint height = 0;
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GLuint format = GL_RGBA8;
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GLuint filter = GL_LINEAR;
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GLuint wrap = GL_CLAMP_TO_BORDER;
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};
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struct OpenGLSurface : OpenGLTexture {
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auto allocate() -> void;
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auto size(uint width, uint height) -> void;
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auto release() -> void;
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auto render(uint sourceWidth, uint sourceHeight, uint targetWidth, uint targetHeight) -> void;
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GLuint program = 0;
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GLuint framebuffer = 0;
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GLuint vao = 0;
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GLuint vbo[3] = {0, 0, 0};
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GLuint vertex = 0;
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GLuint geometry = 0;
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GLuint fragment = 0;
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uint32_t* buffer = nullptr;
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};
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struct OpenGLProgram : OpenGLSurface {
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auto bind(OpenGL* instance, const Markup::Node& node, const string& pathname) -> void;
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auto parse(OpenGL* instance, string& source) -> void;
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auto release() -> void;
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uint phase = 0; //frame counter
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uint modulo = 0; //frame counter modulus
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uint absoluteWidth = 0;
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uint absoluteHeight = 0;
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double relativeWidth = 0;
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double relativeHeight = 0;
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vector<OpenGLTexture> pixmaps;
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};
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struct OpenGL : OpenGLProgram {
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auto setShader(const string& pathname) -> void;
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auto allocateHistory(uint size) -> void;
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auto clear() -> void;
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auto lock(uint32_t*& data, uint& pitch) -> bool;
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auto output() -> void;
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auto initialize(const string& shader) -> bool;
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auto terminate() -> void;
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vector<OpenGLProgram> programs;
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vector<OpenGLTexture> history;
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GLuint inputFormat = GL_RGBA8;
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uint outputWidth = 0;
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uint outputHeight = 0;
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struct Setting {
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string name;
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string value;
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bool operator< (const Setting& source) const { return name < source.name; }
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bool operator==(const Setting& source) const { return name == source.name; }
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Setting() = default;
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Setting(const string& name) : name(name) {}
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Setting(const string& name, const string& value) : name(name), value(value) {}
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};
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set<Setting> settings;
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bool initialized = false;
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};
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#include "texture.hpp"
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#include "surface.hpp"
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#include "program.hpp"
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#include "main.hpp"
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