mirror of https://github.com/bsnes-emu/bsnes.git
138 lines
3.9 KiB
C++
Executable File
138 lines
3.9 KiB
C++
Executable File
#include <pulse/pulseaudio.h>
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struct AudioPulseAudio : AudioDriver {
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AudioPulseAudio& self = *this;
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AudioPulseAudio(Audio& super) : AudioDriver(super) {}
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~AudioPulseAudio() { terminate(); }
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auto create() -> bool override {
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super.setFrequency(48000);
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super.setLatency(40);
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return initialize();
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}
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auto driver() -> string override { return "PulseAudio"; }
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auto ready() -> bool override { return _ready; }
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auto hasBlocking() -> bool override { return true; }
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auto hasFrequencies() -> vector<uint> override {
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return {44100, 48000, 96000};
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}
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auto hasLatencies() -> vector<uint> override {
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return {20, 40, 60, 80, 100};
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}
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auto setBlocking(bool blocking) -> bool override { return true; }
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auto setFrequency(uint frequency) -> bool override { return initialize(); }
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auto setLatency(uint latency) -> bool override { return initialize(); }
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auto output(const double samples[]) -> void override {
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pa_stream_begin_write(_stream, (void**)&_buffer, &_period);
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_buffer[_offset] = (uint16_t)sclamp<16>(samples[0] * 32767.0) << 0;
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_buffer[_offset] |= (uint16_t)sclamp<16>(samples[1] * 32767.0) << 16;
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if((++_offset + 1) * pa_frame_size(&_specification) <= _period) return;
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while(true) {
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if(_first) {
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_first = false;
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pa_mainloop_iterate(_mainLoop, 0, nullptr);
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} else {
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pa_mainloop_iterate(_mainLoop, 1, nullptr);
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}
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uint length = pa_stream_writable_size(_stream);
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if(length >= _offset * pa_frame_size(&_specification)) break;
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if(!self.blocking) {
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_offset = 0;
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return;
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}
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}
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pa_stream_write(_stream, (const void*)_buffer, _offset * pa_frame_size(&_specification), nullptr, 0LL, PA_SEEK_RELATIVE);
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_buffer = nullptr;
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_offset = 0;
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}
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private:
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auto initialize() -> bool {
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terminate();
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_mainLoop = pa_mainloop_new();
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_context = pa_context_new(pa_mainloop_get_api(_mainLoop), "ruby::pulseAudio");
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pa_context_connect(_context, nullptr, PA_CONTEXT_NOFLAGS, nullptr);
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pa_context_state_t contextState;
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do {
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pa_mainloop_iterate(_mainLoop, 1, nullptr);
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contextState = pa_context_get_state(_context);
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if(!PA_CONTEXT_IS_GOOD(contextState)) return false;
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} while(contextState != PA_CONTEXT_READY);
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_specification.format = PA_SAMPLE_S16LE;
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_specification.channels = 2;
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_specification.rate = self.frequency;
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_stream = pa_stream_new(_context, "audio", &_specification, nullptr);
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pa_buffer_attr bufferAttributes;
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bufferAttributes.maxlength = -1;
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bufferAttributes.tlength = pa_usec_to_bytes(self.latency * PA_USEC_PER_MSEC, &_specification);
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bufferAttributes.prebuf = -1;
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bufferAttributes.minreq = -1;
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bufferAttributes.fragsize = -1;
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pa_stream_flags_t flags = (pa_stream_flags_t)(PA_STREAM_ADJUST_LATENCY | PA_STREAM_VARIABLE_RATE);
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pa_stream_connect_playback(_stream, nullptr, &bufferAttributes, flags, nullptr, nullptr);
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pa_stream_state_t streamState;
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do {
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pa_mainloop_iterate(_mainLoop, 1, nullptr);
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streamState = pa_stream_get_state(_stream);
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if(!PA_STREAM_IS_GOOD(streamState)) return false;
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} while(streamState != PA_STREAM_READY);
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_period = 960;
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_offset = 0;
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_first = true;
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return _ready = true;
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}
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auto terminate() -> void {
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_ready = false;
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if(_buffer) {
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pa_stream_cancel_write(_stream);
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_buffer = nullptr;
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}
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if(_stream) {
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pa_stream_disconnect(_stream);
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pa_stream_unref(_stream);
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_stream = nullptr;
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}
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if(_context) {
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pa_context_disconnect(_context);
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pa_context_unref(_context);
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_context = nullptr;
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}
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if(_mainLoop) {
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pa_mainloop_free(_mainLoop);
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_mainLoop = nullptr;
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}
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}
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bool _ready = false;
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uint32_t* _buffer = nullptr;
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size_t _period = 0;
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uint _offset = 0;
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pa_mainloop* _mainLoop = nullptr;
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pa_context* _context = nullptr;
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pa_stream* _stream = nullptr;
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pa_sample_spec _specification;
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bool _first = true;
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};
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