mirror of https://github.com/bsnes-emu/bsnes.git
82 lines
4.0 KiB
C++
82 lines
4.0 KiB
C++
#pragma once
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namespace nall {
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template<uint Precision> struct Natural {
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static_assert(Precision >= 1 && Precision <= 64);
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static inline constexpr auto bits() -> uint { return Precision; }
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using utype =
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conditional_t<bits() <= 8, uint8_t,
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conditional_t<bits() <= 16, uint16_t,
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conditional_t<bits() <= 32, uint32_t,
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conditional_t<bits() <= 64, uint64_t,
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void>>>>;
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static inline constexpr auto mask() -> utype { return ~0ull >> 64 - bits(); }
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inline Natural() : data(0) {}
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template<uint Bits> inline Natural(Natural<Bits> value) { data = mask(value); }
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template<typename T> inline Natural(const T& value) { data = mask(value); }
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explicit inline Natural(const char* value) { data = mask(toNatural(value)); }
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inline operator utype() const { return data; }
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inline auto operator++(int) { auto value = *this; data = mask(data + 1); return value; }
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inline auto operator--(int) { auto value = *this; data = mask(data - 1); return value; }
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inline auto& operator++() { data = mask(data + 1); return *this; }
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inline auto& operator--() { data = mask(data - 1); return *this; }
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template<typename T> inline auto& operator =(const T& value) { data = mask( value); return *this; }
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template<typename T> inline auto& operator *=(const T& value) { data = mask(data * value); return *this; }
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template<typename T> inline auto& operator /=(const T& value) { data = mask(data / value); return *this; }
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template<typename T> inline auto& operator %=(const T& value) { data = mask(data % value); return *this; }
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template<typename T> inline auto& operator +=(const T& value) { data = mask(data + value); return *this; }
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template<typename T> inline auto& operator -=(const T& value) { data = mask(data - value); return *this; }
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template<typename T> inline auto& operator<<=(const T& value) { data = mask(data << value); return *this; }
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template<typename T> inline auto& operator>>=(const T& value) { data = mask(data >> value); return *this; }
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template<typename T> inline auto& operator &=(const T& value) { data = mask(data & value); return *this; }
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template<typename T> inline auto& operator ^=(const T& value) { data = mask(data ^ value); return *this; }
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template<typename T> inline auto& operator |=(const T& value) { data = mask(data | value); return *this; }
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inline auto operator()(int index) -> BitRange<Precision> { return {(utype&)data, index, index}; }
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inline auto operator()(int lo, int hi) -> BitRange<Precision> { return {(utype&)data, lo, hi}; }
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inline auto operator()(int index) const -> const BitRange<Precision> { return {(utype&)data, index, index}; }
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inline auto operator()(int lo, int hi) const -> const BitRange<Precision> { return {(utype&)data, lo, hi}; }
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inline auto bits(int lo, int hi) -> BitRange<Precision> { return {(utype&)data, lo, hi}; }
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inline auto bit(int index) -> BitRange<Precision> { return {(utype&)data, index, index}; }
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inline auto byte(int index) -> BitRange<Precision> { return {(utype&)data, index * 8 + 0, index * 8 + 7}; }
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inline auto bits(int lo, int hi) const -> const BitRange<Precision> { return {(utype&)data, lo, hi}; }
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inline auto bit(int index) const -> const BitRange<Precision> { return {(utype&)data, index, index}; }
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inline auto byte(int index) const -> const BitRange<Precision> { return {(utype&)data, index * 8 + 0, index * 8 + 7}; }
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inline auto slice(int index) const { return Natural<>{bit(index)}; }
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inline auto slice(int lo, int hi) const { return Natural<>{bits(lo, hi)}; }
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inline auto clamp(uint bits) -> utype {
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const uint64_t b = 1ull << (bits - 1);
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const uint64_t m = b * 2 - 1;
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return data < m ? data : m;
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}
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inline auto clip(uint bits) -> utype {
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const uint64_t b = 1ull << (bits - 1);
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const uint64_t m = b * 2 - 1;
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return data & m;
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}
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inline auto serialize(serializer& s) { s(data); }
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inline auto integer() const -> Integer<Precision>;
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private:
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inline auto mask(utype value) const -> utype {
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return value & mask();
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}
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utype data;
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};
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}
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