bsnes/Core/save_state.c

384 lines
11 KiB
C

#include "gb.h"
#include <stdio.h>
#include <errno.h>
typedef struct virtual_file_s virtual_file_t;
struct virtual_file_s
{
size_t (*read)(virtual_file_t *file, void *dest, size_t length);
size_t (*write)(virtual_file_t *file, const void *dest, size_t length);
void (*seek)(virtual_file_t *file, ssize_t ammount, int origin);
union {
FILE *file;
struct {
uint8_t *buffer;
size_t position;
size_t size;
};
};
};
static size_t file_read(virtual_file_t *file, void *dest, size_t length)
{
return fread(dest, 1, length, file->file);
}
static void file_seek(virtual_file_t *file, ssize_t ammount, int origin)
{
fseek(file->file, ammount, origin);
}
static size_t file_write(virtual_file_t *file, const void *src, size_t length)
{
return fwrite(src, 1, length, file->file);
}
static size_t buffer_read(virtual_file_t *file, void *dest, size_t length)
{
errno = 0;
if (length > file->size - file->position) {
errno = EIO;
length = file->size - file->position;
}
memcpy(dest, file->buffer + file->position, length);
file->position += length;
return length;
}
static void buffer_seek(virtual_file_t *file, ssize_t ammount, int origin)
{
switch (origin) {
case SEEK_SET:
file->position = ammount;
break;
case SEEK_CUR:
file->position += ammount;
break;
case SEEK_END:
file->position = file->size + ammount;
break;
default:
break;
}
if (file->position > file->size) {
file->position = file->size;
}
}
static size_t buffer_write(virtual_file_t *file, const void *src, size_t size)
{
memcpy(file->buffer + file->position, src, size);
file->position += size;
return size;
}
size_t GB_get_save_state_size(GB_gameboy_t *gb)
{
return GB_SECTION_SIZE(header)
+ GB_SECTION_SIZE(core_state) + sizeof(uint32_t)
+ GB_SECTION_SIZE(dma ) + sizeof(uint32_t)
+ GB_SECTION_SIZE(mbc ) + sizeof(uint32_t)
+ GB_SECTION_SIZE(hram ) + sizeof(uint32_t)
+ GB_SECTION_SIZE(timing ) + sizeof(uint32_t)
+ GB_SECTION_SIZE(apu ) + sizeof(uint32_t)
+ GB_SECTION_SIZE(rtc ) + sizeof(uint32_t)
+ GB_SECTION_SIZE(video ) + sizeof(uint32_t)
+ (GB_is_hle_sgb(gb)? sizeof(*gb->sgb) + sizeof(uint32_t) : 0)
+ gb->mbc_ram_size
+ gb->ram_size
+ gb->vram_size;
}
static bool verify_and_update_state_compatibility(GB_gameboy_t *gb, GB_gameboy_t *save)
{
if (save->ram_size == 0 && (&save->ram_size)[-1] == gb->ram_size) {
/* This is a save state with a bad printer struct from a 32-bit OS */
memmove(save->extra_oam + 4, save->extra_oam, (uintptr_t)&save->ram_size - (uintptr_t)&save->extra_oam);
}
if (save->ram_size == 0) {
/* Save doesn't have ram size specified, it's a pre 0.12 save state with potentially
incorrect RAM amount if it's a CGB instance */
if (GB_is_cgb(save)) {
save->ram_size = 0x2000 * 8; // Incorrect RAM size
}
else {
save->ram_size = gb->ram_size;
}
}
if (save->model & GB_MODEL_PAL_BIT_OLD) {
save->model &= ~GB_MODEL_PAL_BIT_OLD;
save->model |= GB_MODEL_PAL_BIT;
}
if (save->model & GB_MODEL_NO_SFC_BIT_OLD) {
save->model &= ~GB_MODEL_NO_SFC_BIT_OLD;
save->model |= GB_MODEL_NO_SFC_BIT;
}
if (gb->version != save->version) {
GB_log(gb, "The save state is for a different version of SameBoy.\n");
return false;
}
if (gb->mbc_ram_size < save->mbc_ram_size) {
GB_log(gb, "The save state has non-matching MBC RAM size.\n");
return false;
}
if (gb->vram_size != save->vram_size) {
GB_log(gb, "The save state has non-matching VRAM size. Try changing the emulated model.\n");
return false;
}
if (GB_is_hle_sgb(gb) != GB_is_hle_sgb(save)) {
GB_log(gb, "The save state is %sfor a Super Game Boy. Try changing the emulated model.\n", GB_is_hle_sgb(save)? "" : "not ");
return false;
}
if (gb->ram_size != save->ram_size) {
if (gb->ram_size == 0x1000 * 8 && save->ram_size == 0x2000 * 8) {
/* A bug in versions prior to 0.12 made CGB instances allocate twice the ammount of RAM.
Ignore this issue to retain compatibility with older, 0.11, save states. */
}
else {
GB_log(gb, "The save state has non-matching RAM size. Try changing the emulated model.\n");
return false;
}
}
return true;
}
static void sanitize_state(GB_gameboy_t *gb)
{
for (unsigned i = 0; i < 32; i++) {
GB_palette_changed(gb, false, i * 2);
GB_palette_changed(gb, true, i * 2);
}
gb->bg_fifo.read_end &= 0xF;
gb->bg_fifo.write_end &= 0xF;
gb->oam_fifo.read_end &= 0xF;
gb->oam_fifo.write_end &= 0xF;
gb->object_low_line_address &= gb->vram_size & ~1;
gb->fetcher_x &= 0x1f;
if (gb->lcd_x > gb->position_in_line) {
gb->lcd_x = gb->position_in_line;
}
if (gb->object_priority == GB_OBJECT_PRIORITY_UNDEFINED) {
gb->object_priority = gb->cgb_mode? GB_OBJECT_PRIORITY_INDEX : GB_OBJECT_PRIORITY_X;
}
}
static bool dump_section(virtual_file_t *file, const void *src, uint32_t size)
{
if (file->write(file, &size, sizeof(size)) != sizeof(size)) {
return false;
}
if (file->write(file, src, size) != size) {
return false;
}
return true;
}
#define DUMP_SECTION(gb, f, section) dump_section(f, GB_GET_SECTION(gb, section), GB_SECTION_SIZE(section))
static int save_state_internal(GB_gameboy_t *gb, virtual_file_t *file)
{
if (file->write(file, GB_GET_SECTION(gb, header), GB_SECTION_SIZE(header)) != GB_SECTION_SIZE(header)) goto error;
if (!DUMP_SECTION(gb, file, core_state)) goto error;
if (!DUMP_SECTION(gb, file, dma )) goto error;
if (!DUMP_SECTION(gb, file, mbc )) goto error;
if (!DUMP_SECTION(gb, file, hram )) goto error;
if (!DUMP_SECTION(gb, file, timing )) goto error;
if (!DUMP_SECTION(gb, file, apu )) goto error;
if (!DUMP_SECTION(gb, file, rtc )) goto error;
if (!DUMP_SECTION(gb, file, video )) goto error;
if (GB_is_hle_sgb(gb)) {
if (!dump_section(file, gb->sgb, sizeof(*gb->sgb))) goto error;
}
if (file->write(file, gb->mbc_ram, gb->mbc_ram_size) != gb->mbc_ram_size) {
goto error;
}
if (file->write(file, gb->ram, gb->ram_size) != gb->ram_size) {
goto error;
}
if (file->write(file, gb->vram, gb->vram_size) != gb->vram_size) {
goto error;
}
errno = 0;
error:
return errno;
}
int GB_save_state(GB_gameboy_t *gb, const char *path)
{
FILE *f = fopen(path, "wb");
if (!f) {
GB_log(gb, "Could not open save state: %s.\n", strerror(errno));
return errno;
}
virtual_file_t file = {
.write = file_write,
.seek = file_seek,
.file = f,
};
int ret = save_state_internal(gb, &file);
fclose(f);
return ret;
}
void GB_save_state_to_buffer(GB_gameboy_t *gb, uint8_t *buffer)
{
virtual_file_t file = {
.write = buffer_write,
.seek = buffer_seek,
.buffer = (uint8_t *)buffer,
.position = 0,
};
save_state_internal(gb, &file);
}
static bool read_section(virtual_file_t *file, void *dest, uint32_t size, bool fix_broken_windows_saves)
{
uint32_t saved_size = 0;
if (file->read(file, &saved_size, sizeof(size)) != sizeof(size)) {
return false;
}
if (fix_broken_windows_saves) {
if (saved_size < 4) {
return false;
}
saved_size -= 4;
file->seek(file, 4, SEEK_CUR);
}
if (saved_size <= size) {
if (file->read(file, dest, saved_size) != saved_size) {
return false;
}
}
else {
if (file->read(file, dest, size) != size) {
return false;
}
file->seek(file, saved_size - size, SEEK_CUR);
}
return true;
}
static int load_state_internal(GB_gameboy_t *gb, virtual_file_t *file)
{
GB_gameboy_t save;
/* Every unread value should be kept the same. */
memcpy(&save, gb, sizeof(save));
/* ...Except ram size, we use it to detect old saves with incorrect ram sizes */
save.ram_size = 0;
bool fix_broken_windows_saves = false;
if (file->read(file, GB_GET_SECTION(&save, header), GB_SECTION_SIZE(header)) != GB_SECTION_SIZE(header)) return errno;
if (save.magic == 0) {
/* Potentially legacy, broken Windows save state*/
file->seek(file, 4, SEEK_SET);
if (file->read(file, GB_GET_SECTION(&save, header), GB_SECTION_SIZE(header)) != GB_SECTION_SIZE(header)) return errno;
fix_broken_windows_saves = true;
}
if (gb->magic != save.magic) {
GB_log(gb, "The file is not a save state, or is from an incompatible operating system.\n");
return false;
}
#define READ_SECTION(gb, file, section) read_section(file, GB_GET_SECTION(gb, section), GB_SECTION_SIZE(section), fix_broken_windows_saves)
if (!READ_SECTION(&save, file, core_state)) return errno ?: EIO;
if (!READ_SECTION(&save, file, dma )) return errno ?: EIO;
if (!READ_SECTION(&save, file, mbc )) return errno ?: EIO;
if (!READ_SECTION(&save, file, hram )) return errno ?: EIO;
if (!READ_SECTION(&save, file, timing )) return errno ?: EIO;
if (!READ_SECTION(&save, file, apu )) return errno ?: EIO;
if (!READ_SECTION(&save, file, rtc )) return errno ?: EIO;
if (!READ_SECTION(&save, file, video )) return errno ?: EIO;
#undef READ_SECTION
if (!verify_and_update_state_compatibility(gb, &save)) {
return errno;
}
if (GB_is_hle_sgb(gb)) {
if (!read_section(file, gb->sgb, sizeof(*gb->sgb), false)) return errno ?: EIO;
}
memset(gb->mbc_ram + save.mbc_ram_size, 0xFF, gb->mbc_ram_size - save.mbc_ram_size);
if (file->read(file, gb->mbc_ram, save.mbc_ram_size) != save.mbc_ram_size) {
return errno ?: EIO;
}
if (file->read(file, gb->ram, gb->ram_size) != gb->ram_size) {
return errno ?: EIO;
}
/* Fix for 0.11 save states that allocate twice the amount of RAM in CGB instances */
file->seek(file, save.ram_size - gb->ram_size, SEEK_CUR);
if (file->read(file, gb->vram, gb->vram_size) != gb->vram_size) {
return errno ?: EIO;
}
size_t orig_ram_size = gb->ram_size;
memcpy(gb, &save, sizeof(save));
gb->ram_size = orig_ram_size;
sanitize_state(gb);
return 0;
}
int GB_load_state(GB_gameboy_t *gb, const char *path)
{
FILE *f = fopen(path, "rb");
if (!f) {
GB_log(gb, "Could not open save state: %s.\n", strerror(errno));
return errno;
}
virtual_file_t file = {
.read = file_read,
.seek = file_seek,
.file = f,
};
int ret = load_state_internal(gb, &file);
fclose(f);
return ret;
}
int GB_load_state_from_buffer(GB_gameboy_t *gb, const uint8_t *buffer, size_t length)
{
virtual_file_t file = {
.read = buffer_read,
.seek = buffer_seek,
.buffer = (uint8_t *)buffer,
.position = 0,
.size = length,
};
return load_state_internal(gb, &file);
}