mirror of https://github.com/bsnes-emu/bsnes.git
34 lines
700 B
C++
34 lines
700 B
C++
/*
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auto PPU::renderWindow(uint w) -> void {
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uint y = regs.vcounter;
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uint y1 = regs.window[w].y1, y2 = regs.window[w].y2;
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uint x1 = regs.window[w].x1, x2 = regs.window[w].x2;
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if(y2 < y1 || y2 > 160) y2 = 160;
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if(x2 < x1 || x2 > 240) x2 = 240;
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if(y >= y1 && y < y2) {
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for(uint x = x1; x < x2; x++) {
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windowmask[w][x] = true;
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}
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}
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}
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*/
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auto PPU::Window::run(uint x, uint y) -> void {
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auto x1 = io.x1, x2 = io.x2;
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auto y1 = io.y1, y2 = io.y2;
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if(x2 < x1 || x2 > 240) x2 = 240;
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if(y2 < y1 || y2 > 160) y2 = 160;
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output = (x >= x1 && x < x2 && y >= y1 && y < y2);
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}
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auto PPU::Window::power(uint id) -> void {
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this->id = id;
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memory::fill(&io, sizeof(IO));
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}
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