mirror of https://github.com/bsnes-emu/bsnes.git
30 lines
594 B
C++
30 lines
594 B
C++
#if defined(Hiro_Attribute)
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Attribute::Attribute(const string& name, const any& value) {
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state.name = name;
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state.value = value;
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}
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auto Attribute::operator==(const Attribute& source) const -> bool {
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return state.name == source.state.name;
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}
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auto Attribute::operator<(const Attribute& source) const -> bool {
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return state.name < source.state.name;
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}
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auto Attribute::name() const -> string {
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return state.name;
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}
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auto Attribute::setValue(const any& value) -> type& {
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state.value = value;
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return *this;
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}
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auto Attribute::value() const -> any& {
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return state.value;
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}
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#endif
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