bsnes/higan/ws/interface/interface.hpp

79 lines
1.7 KiB
C++

#if defined(CORE_WS)
namespace WonderSwan {
struct ID {
enum : uint {
System,
WonderSwan,
WonderSwanColor,
PocketChallengeV2,
};
struct Port { enum : uint {
Hardware,
};};
struct Device { enum : uint {
Controls,
};};
};
struct Interface : Emulator::Interface {
auto displays() -> vector<Display> override;
auto color(uint32 color) -> uint64 override;
auto ports() -> vector<Port> override;
auto devices(uint ports) -> vector<Device> override;
auto inputs(uint devices) -> vector<Input> override;
auto loaded() -> bool override;
auto hashes() -> vector<string> override;
auto manifests() -> vector<string> override;
auto titles() -> vector<string> override;
auto save() -> void override;
auto unload() -> void override;
auto power() -> void override;
auto run() -> void override;
auto serialize() -> serializer override;
auto unserialize(serializer&) -> bool override;
auto cheats(const vector<string>& list) -> void override;
auto cap(const string& name) -> bool override;
auto get(const string& name) -> any override;
auto set(const string& name, const any& value) -> bool override;
};
struct WonderSwanInterface : Interface {
auto information() -> Information override;
auto load() -> bool override;
};
struct WonderSwanColorInterface : Interface {
auto information() -> Information override;
auto load() -> bool override;
};
struct PocketChallengeV2Interface : Interface {
auto information() -> Information override;
auto load() -> bool override;
};
struct Settings {
bool blurEmulation = true;
bool colorEmulation = true;
bool rotateLeft = false;
};
extern Settings settings;
}
#endif