mirror of https://github.com/bsnes-emu/bsnes.git
88 lines
2.1 KiB
C++
88 lines
2.1 KiB
C++
#pragma once
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namespace nall {
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struct Locale {
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struct Dictionary {
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string location;
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string language;
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Markup::Node document;
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};
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auto scan(string pathname) -> void {
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dictionaries.reset();
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selected.reset();
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for(auto filename : directory::icontents(pathname, "*.bml")) {
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Dictionary dictionary;
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dictionary.location = {pathname, filename};
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dictionary.document = BML::unserialize(string::read(dictionary.location));
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dictionary.language = dictionary.document["locale/language"].text();
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dictionaries.append(dictionary);
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}
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}
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auto available() const -> vector<string> {
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vector<string> result;
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for(auto& dictionary : dictionaries) {
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result.append(dictionary.language);
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}
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return result;
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}
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auto select(string language) -> bool {
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selected.reset();
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for(auto& dictionary : dictionaries) {
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if(dictionary.language == language) {
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selected = dictionary;
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return true;
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}
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}
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return false;
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}
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template<typename... P>
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auto operator()(string ns, string input, P&&... p) const -> string {
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vector<string> arguments{forward<P>(p)...};
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if(selected) {
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for(auto node : selected().document) {
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if(node.name() == "namespace" && node.text() == ns) {
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for(auto map : node) {
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if(map.name() == "map" && map["input"].text() == input) {
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input = map["value"].text();
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break;
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}
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}
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}
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}
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}
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for(uint index : range(arguments.size())) {
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input.replace({"{", index, "}"}, arguments[index]);
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}
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return input;
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}
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struct Namespace {
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Namespace(Locale& _locale, string _namespace) : _locale(_locale), _namespace(_namespace) {}
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template<typename... P>
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auto operator()(string input, P&&... p) const -> string {
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return _locale(_namespace, input, forward<P>(p)...);
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}
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template<typename... P>
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auto tr(string input, P&&... p) const -> string {
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return _locale(_namespace, input, forward<P>(p)...);
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}
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private:
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Locale& _locale;
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string _namespace;
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};
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private:
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vector<Dictionary> dictionaries;
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maybe<Dictionary&> selected;
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};
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}
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