bsnes/icarus/ui/ui.hpp

69 lines
2.3 KiB
C++

struct ScanDialog : Window {
ScanDialog();
auto show() -> void;
auto refresh() -> void;
auto activate() -> void;
auto import() -> void;
auto gamePakType(const string& type) -> bool;
auto gameRomType(const string& type) -> bool;
VerticalLayout layout{this};
HorizontalLayout pathLayout{&layout, Size{~0, 0}};
LineEdit pathEdit{&pathLayout, Size{~0, 0}, 0};
Button refreshButton{&pathLayout, Size{0, 0}, 0};
Button homeButton{&pathLayout, Size{0, 0}, 0};
Button upButton{&pathLayout, Size{0, 0}, 0};
ListView scanList{&layout, Size{~0, ~0}};
HorizontalLayout controlLayout{&layout, Size{~0, 0}};
Button selectAllButton{&controlLayout, Size{100, 0}};
Button unselectAllButton{&controlLayout, Size{100, 0}};
Widget controlSpacer{&controlLayout, Size{~0, 0}};
Button settingsButton{&controlLayout, Size{100, 0}};
Button importButton{&controlLayout, Size{100, 0}};
};
struct SettingsDialog : Window {
SettingsDialog();
VerticalLayout layout{this};
HorizontalLayout locationLayout{&layout, Size{~0, 0}};
Label locationLabel{&locationLayout, Size{0, 0}};
LineEdit locationEdit{&locationLayout, Size{~0, 0}};
Button changeLocationButton{&locationLayout, Size{80, 0}};
CheckLabel createManifestsOption{&layout, Size{~0, 0}, 2};
CheckLabel useDatabaseOption{&layout, Size{~0, 0}};
};
struct ImportDialog : Window {
ImportDialog();
auto run(vector<string> locations) -> void;
bool abort;
vector<string> errors;
VerticalLayout layout{this};
Label statusLabel{&layout, Size{~0, 0}};
ProgressBar progressBar{&layout, Size{~0, 0}};
HorizontalLayout controlLayout{&layout, Size{~0, 0}};
Widget spacer{&controlLayout, Size{~0, 0}};
Button stopButton{&controlLayout, Size{80, 0}};
};
struct ErrorDialog : Window {
ErrorDialog();
auto show(const string& text) -> void;
VerticalLayout layout{this};
TextEdit errorLog{&layout, Size{~0, ~0}};
HorizontalLayout controlLayout{&layout, Size{~0, 0}};
Widget spacer{&controlLayout, Size{~0, 0}};
Button closeButton{&controlLayout, Size{80, 0}};
};
ScanDialog* scanDialog = nullptr;
SettingsDialog* settingsDialog = nullptr;
ImportDialog* importDialog = nullptr;
ErrorDialog* errorDialog = nullptr;