mirror of https://github.com/bsnes-emu/bsnes.git
64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
Peripherals peripherals;
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auto Peripherals::unload() -> void {
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delete controllerPort1;
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delete controllerPort2;
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delete expansionPort;
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controllerPort1 = nullptr;
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controllerPort2 = nullptr;
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expansionPort = nullptr;
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}
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auto Peripherals::reset() -> void {
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connect(ID::Port::Controller1, settings.controllerPort1);
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connect(ID::Port::Controller2, settings.controllerPort2);
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connect(ID::Port::Expansion, settings.expansionPort);
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}
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auto Peripherals::connect(uint port, uint device) -> void {
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if(port == ID::Port::Controller1) {
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settings.controllerPort1 = device;
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if(!system.loaded()) return;
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delete controllerPort1;
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switch(device) { default:
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case ID::Device::None: controllerPort1 = new Controller(0); break;
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case ID::Device::Gamepad: controllerPort1 = new Gamepad(0); break;
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case ID::Device::Mouse: controllerPort1 = new Mouse(0); break;
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}
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}
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if(port == ID::Port::Controller2) {
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settings.controllerPort2 = device;
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if(!system.loaded()) return;
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delete controllerPort2;
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switch(device) { default:
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case ID::Device::None: controllerPort2 = new Controller(1); break;
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case ID::Device::Gamepad: controllerPort2 = new Gamepad(1); break;
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case ID::Device::Mouse: controllerPort2 = new Mouse(1); break;
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case ID::Device::SuperMultitap: controllerPort2 = new SuperMultitap(1); break;
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case ID::Device::SuperScope: controllerPort2 = new SuperScope(1); break;
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case ID::Device::Justifier: controllerPort2 = new Justifier(1, false); break;
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case ID::Device::Justifiers: controllerPort2 = new Justifier(1, true); break;
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}
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}
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if(port == ID::Port::Expansion) {
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settings.expansionPort = device;
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if(!system.loaded()) return;
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delete expansionPort;
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switch(device) { default:
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case ID::Device::None: expansionPort = new Expansion; break;
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case ID::Device::Satellaview: expansionPort = new Satellaview; break;
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case ID::Device::S21FX: expansionPort = new S21FX; break;
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}
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}
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cpu.peripherals.reset();
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cpu.peripherals.append(controllerPort1);
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cpu.peripherals.append(controllerPort2);
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cpu.peripherals.append(expansionPort);
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}
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