bsnes/ruby/audio.hpp

20 lines
661 B
C++

struct Audio {
static const nall::string Device;
static const nall::string Handle;
static const nall::string Synchronize;
static const nall::string Frequency;
static const nall::string Latency;
virtual ~Audio() = default;
virtual auto cap(const nall::string& name) -> bool { return false; }
virtual auto get(const nall::string& name) -> nall::any { return false; }
virtual auto set(const nall::string& name, const nall::any& value) -> bool { return false; }
virtual auto sample(uint16_t left, uint16_t right) -> void {}
virtual auto clear() -> void {}
virtual auto init() -> bool { return true; }
virtual auto term() -> void {}
};