bsnes/hiro/core/core.hpp

1753 lines
48 KiB
C++

#include <nall/platform.hpp>
#include <nall/config.hpp>
#include <nall/directory.hpp>
#include <nall/function.hpp>
#include <nall/image.hpp>
#include <nall/maybe.hpp>
#include <nall/range.hpp>
#include <nall/shared-pointer.hpp>
#include <nall/stdint.hpp>
#include <nall/string.hpp>
#include <nall/traits.hpp>
#include <nall/utility.hpp>
#include <nall/vector.hpp>
using nall::function;
using nall::image;
using nall::lstring;
using nall::maybe;
using nall::shared_pointer;
using nall::shared_pointer_weak;
using nall::string;
using nall::vector;
namespace hiro {
#define Declare(Name) \
struct Name; \
struct m##Name; \
struct p##Name; \
using s##Name = shared_pointer<m##Name>; \
using w##Name = shared_pointer_weak<m##Name>; \
Declare(Keyboard)
Declare(Object)
Declare(Group)
Declare(Timer)
Declare(Hotkey)
Declare(Window)
Declare(StatusBar)
Declare(MenuBar)
Declare(PopupMenu)
Declare(Action)
Declare(Menu)
Declare(MenuSeparator)
Declare(MenuItem)
Declare(MenuCheckItem)
Declare(MenuRadioItem)
Declare(Sizable)
Declare(Layout)
Declare(Widget)
Declare(Button)
Declare(Canvas)
Declare(CheckButton)
Declare(CheckLabel)
Declare(ComboButton)
Declare(ComboButtonItem)
Declare(Console)
Declare(Frame)
Declare(HexEdit)
Declare(HorizontalScroller)
Declare(HorizontalSlider)
Declare(IconView)
Declare(IconViewItem)
Declare(Label)
Declare(LineEdit)
Declare(ListView)
Declare(ListViewColumn)
Declare(ListViewItem)
Declare(ListViewCell)
Declare(ProgressBar)
Declare(RadioButton)
Declare(RadioLabel)
Declare(SourceEdit)
Declare(TabFrame)
Declare(TabFrameItem)
Declare(TextEdit)
Declare(TreeView)
Declare(TreeViewItem)
Declare(VerticalScroller)
Declare(VerticalSlider)
Declare(Viewport)
#undef Declare
enum class Edge : unsigned { Top, Bottom, Left, Right };
enum class Orientation : unsigned { Horizontal, Vertical };
#if defined(Hiro_Application)
struct Application {
Application() = delete;
static auto doMain() -> void;
static auto font() -> string;
static auto name() -> string;
static auto onMain(const function<void ()>& callback = {}) -> void;
static auto run() -> void;
static auto pendingEvents() -> bool;
static auto processEvents() -> void;
static auto quit() -> void;
static auto setFont(const string& font = "") -> void;
static auto setName(const string& name = "") -> void;
struct Windows {
static auto doModalChange(bool modal) -> void;
static auto onModalChange(const function<void (bool)>& callback = {}) -> void;
};
struct Cocoa {
static auto doAbout() -> void;
static auto doActivate() -> void;
static auto doPreferences() -> void;
static auto doQuit() -> void;
static auto onAbout(const function<void ()>& callback = {}) -> void;
static auto onActivate(const function<void ()>& callback = {}) -> void;
static auto onPreferences(const function<void ()>& callback = {}) -> void;
static auto onQuit(const function<void ()>& callback = {}) -> void;
};
//private:
struct State {
string font;
string name;
function<void ()> onMain;
bool quit = false;
struct Windows {
function<void (bool)> onModalChange;
} windows;
struct Cocoa {
function<void ()> onAbout;
function<void ()> onActivate;
function<void ()> onPreferences;
function<void ()> onQuit;
} cocoa;
};
static State state;
static auto initialize() -> void;
};
#endif
#if defined(Hiro_Color)
struct Color {
using type = Color;
Color();
Color(signed red, signed green, signed blue, signed alpha = 255);
explicit operator bool() const;
auto operator==(const Color& source) const -> bool;
auto operator!=(const Color& source) const -> bool;
auto alpha() const -> uint8_t;
auto blue() const -> uint8_t;
auto empty() const -> bool;
auto green() const -> uint8_t;
auto red() const -> uint8_t;
auto setAlpha(signed alpha) -> type&;
auto setBlue(signed blue) -> type&;
auto setColor(Color color = {}) -> type&;
auto setColor(signed red, signed green, signed blue, signed alpha = 255) -> type&;
auto setGreen(signed green) -> type&;
auto setRed(signed red) -> type&;
auto value() const -> uint32_t;
//private:
struct State {
signed red;
signed green;
signed blue;
signed alpha;
} state;
};
#endif
#if defined(Hiro_Position)
struct Position {
using type = Position;
Position();
Position(signed x, signed y);
auto operator==(const Position& source) const -> bool;
auto operator!=(const Position& source) const -> bool;
auto setPosition(Position position = {}) -> type&;
auto setPosition(signed x, signed y) -> type&;
auto setX(signed x) -> type&;
auto setY(signed y) -> type&;
auto x() const -> signed;
auto y() const -> signed;
//private:
struct State {
signed x;
signed y;
} state;
};
#endif
#if defined(Hiro_Size)
struct Size {
using type = Size;
Size();
Size(signed width, signed height);
auto operator==(const Size& source) const -> bool;
auto operator!=(const Size& source) const -> bool;
auto height() const -> signed;
auto setHeight(signed height) -> type&;
auto setSize(Size source = {}) -> type&;
auto setSize(signed width, signed height) -> type&;
auto setWidth(signed width) -> type&;
auto width() const -> signed;
static const signed Maximum = ~0; //~0 == -1
static const signed Minimum = 0;
//private:
struct State {
signed width;
signed height;
} state;
};
#endif
#if defined(Hiro_Geometry)
struct Geometry {
using type = Geometry;
Geometry();
Geometry(Position position, Size size);
Geometry(signed x, signed y, signed width, signed height);
Geometry(const string& text);
auto operator==(const Geometry& source) const -> bool;
auto operator!=(const Geometry& source) const -> bool;
auto height() const -> signed;
auto position() const -> Position;
auto setGeometry(Geometry geometry = {}) -> type&;
auto setGeometry(Position position, Size size) -> type&;
auto setGeometry(signed x, signed y, signed width, signed height) -> type&;
auto setHeight(signed height) -> type&;
auto setPosition(Position position = {}) -> type&;
auto setPosition(signed x, signed y) -> type&;
auto setSize(Size size = {}) -> type&;
auto setSize(signed width, signed height) -> type&;
auto setWidth(signed width) -> type&;
auto setX(signed x) -> type&;
auto setY(signed y) -> type&;
auto size() const -> Size;
auto text() const -> string;
auto width() const -> signed;
auto x() const -> signed;
auto y() const -> signed;
//private:
struct State {
signed x;
signed y;
signed width;
signed height;
} state;
};
#endif
#if defined(Hiro_Font)
struct Font {
Font() = delete;
static auto serif(unsigned size = 0, const string& style = "") -> string;
static auto sans(unsigned size = 0, const string& style = "") -> string;
static auto monospace(unsigned size = 0, const string& style = "") -> string;
static auto size(const string& font, const string& text = " ") -> Size;
};
#endif
#if defined(Hiro_Desktop)
struct Desktop {
Desktop() = delete;
static auto size() -> Size;
static auto workspace() -> Geometry;
};
#endif
#if defined(Hiro_Monitor)
struct Monitor {
Monitor() = delete;
static auto count() -> unsigned;
static auto geometry(unsigned monitor) -> Geometry;
static auto primary() -> unsigned;
};
#endif
#if defined(Hiro_Keyboard)
struct Keyboard {
Keyboard() = delete;
static auto append(sHotkey hotkey) -> void;
static auto hotkey(unsigned position) -> Hotkey;
static auto hotkeys() -> unsigned;
static auto poll() -> vector<bool>;
static auto pressed(const string& key) -> bool;
static auto released(const string& key) -> bool;
static auto remove(sHotkey hotkey) -> void;
static const vector<string> keys;
//private:
struct State {
vector<sHotkey> hotkeys;
};
static State state;
};
#endif
#if defined(Hiro_Mouse)
struct Mouse {
enum class Button : unsigned { Left, Middle, Right };
Mouse() = delete;
static auto position() -> Position;
static auto pressed(Button) -> bool;
static auto released(Button) -> bool;
};
#endif
#if defined(Hiro_BrowserWindow)
struct BrowserWindow {
using type = BrowserWindow;
auto directory() -> string;
auto open() -> string;
auto save() -> string;
auto setFilters(const lstring& filters = {"*"}) -> type&;
auto setParent(sWindow parent) -> type&;
auto setPath(const string& path = "") -> type&;
auto setTitle(const string& title = "") -> type&;
//private:
struct State {
lstring filters;
sWindow parent;
string path;
string title;
} state;
};
#endif
#if defined(Hiro_MessageWindow)
struct MessageWindow {
enum class Buttons : unsigned { Ok, OkCancel, YesNo, YesNoCancel };
enum class Response : unsigned { Ok, Cancel, Yes, No };
using type = MessageWindow;
MessageWindow(const string& text = "");
auto error(Buttons = Buttons::Ok) -> Response;
auto information(Buttons = Buttons::Ok) -> Response;
auto question(Buttons = Buttons::YesNo) -> Response;
auto setParent(sWindow parent) -> type&;
auto setText(const string& text = "") -> type&;
auto setTitle(const string& title = "") -> type&;
auto warning(Buttons = Buttons::Ok) -> Response;
//private:
struct State {
MessageWindow::Buttons buttons = MessageWindow::Buttons::Ok;
sWindow parent;
string text;
string title;
} state;
};
#endif
#define Declare(Name) \
using type = m##Name; \
operator s##Name() const { return instance; } \
auto self() -> p##Name* { return (p##Name*)delegate; } \
auto self() const -> const p##Name* { return (const p##Name*)delegate; } \
auto bind(const s##Name& instance) -> void { \
this->instance = instance; \
if(!abstract()) construct(); \
} \
auto unbind() -> void { \
reset(); \
destruct(); \
instance.reset(); \
} \
virtual auto allocate() -> pObject*; \
#if defined(Hiro_Object)
struct mObject {
Declare(Object)
mObject();
virtual ~mObject();
mObject(const mObject&) = delete;
mObject& operator=(const mObject&) = delete;
auto abstract() const -> bool;
auto adjustOffset(signed displacement) -> type&;
auto enabled(bool recursive = false) const -> bool;
virtual auto focused() const -> bool;
auto font(bool recursive = false) const -> string;
virtual auto group() const -> Group;
auto offset() const -> signed;
auto parent() const -> mObject*;
auto parentComboButton(bool recursive = false) const -> mComboButton*;
auto parentFrame(bool recursive = false) const -> mFrame*;
auto parentIconView(bool recursive = false) const -> mIconView*;
auto parentLayout(bool recursive = false) const -> mLayout*;
auto parentListView(bool recursive = false) const -> mListView*;
auto parentListViewItem(bool recursive = false) const -> mListViewItem*;
auto parentMenu(bool recursive = false) const -> mMenu*;
auto parentMenuBar(bool recursive = false) const -> mMenuBar*;
auto parentPopupMenu(bool recursive = false) const -> mPopupMenu*;
auto parentSizable(bool recursive = false) const -> mSizable*;
auto parentTabFrame(bool recursive = false) const -> mTabFrame*;
auto parentTabFrameItem(bool recursive = false) const -> mTabFrameItem*;
auto parentTreeView(bool recursive = false) const -> mTreeView*;
auto parentTreeViewItem(bool recursive = false) const -> mTreeViewItem*;
auto parentWidget(bool recursive = false) const -> mWidget*;
auto parentWindow(bool recursive = false) const -> mWindow*;
virtual auto remove() -> type&;
virtual auto reset() -> type&;
virtual auto setEnabled(bool enabled = true) -> type&;
virtual auto setFocused() -> type&;
virtual auto setFont(const string& font = "") -> type&;
virtual auto setGroup(sGroup group = {}) -> type&;
virtual auto setParent(mObject* parent = nullptr, signed offset = -1) -> type&;
virtual auto setVisible(bool visible = true) -> type&;
auto visible(bool recursive = false) const -> bool;
//private:
struct State {
bool enabled = true;
string font;
signed offset = -1;
mObject* parent = nullptr;
bool visible = true;
} state;
wObject instance;
pObject* delegate = nullptr;
virtual auto construct() -> void;
virtual auto destruct() -> void;
};
#endif
#if defined(Hiro_Group)
struct mGroup : mObject {
Declare(Group)
using mObject::remove;
auto append(sObject object) -> type&;
auto object(unsigned offset) const -> Object;
auto objects() const -> unsigned;
auto remove(sObject object) -> type&;
//private:
struct State {
vector<wObject> objects;
} state;
};
#endif
#if defined(Hiro_Hotkey)
struct mHotkey : mObject {
Declare(Hotkey)
auto doPress() const -> void;
auto doRelease() const -> void;
auto onPress(const function<void ()>& callback = {}) -> type&;
auto onRelease(const function<void ()>& callback = {}) -> type&;
auto parent() const -> wObject;
auto remove() -> type& override;
auto sequence() const -> string;
auto setParent(sObject parent) -> type&;
auto setSequence(const string& sequence = "") -> type&;
//private:
struct State {
bool active = false;
vector<unsigned> keys;
function<void ()> onPress;
function<void ()> onRelease;
wObject parent;
string sequence;
} state;
};
#endif
#if defined(Hiro_Timer)
struct mTimer : mObject {
Declare(Timer)
auto doActivate() const -> void;
auto interval() const -> unsigned;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto setInterval(unsigned interval = 0) -> type&;
//private:
struct State {
unsigned interval = 0;
function<void ()> onActivate;
} state;
};
#endif
#if defined(Hiro_Window)
struct mWindow : mObject {
Declare(Window)
using mObject::remove;
auto append(sLayout layout) -> type&;
auto append(sMenuBar menuBar) -> type&;
auto append(sStatusBar statusBar) -> type&;
auto backgroundColor() const -> Color;
auto doClose() const -> void;
auto doDrop(lstring) const -> void;
auto doKeyPress(signed) const -> void;
auto doKeyRelease(signed) const -> void;
auto doMove() const -> void;
auto doSize() const -> void;
auto droppable() const -> bool;
auto frameGeometry() const -> Geometry;
auto fullScreen() const -> bool;
auto geometry() const -> Geometry;
auto layout() const -> Layout;
auto menuBar() const -> MenuBar;
auto modal() const -> bool;
auto onClose(const function<void ()>& callback = {}) -> type&;
auto onDrop(const function<void (lstring)>& callback = {}) -> type&;
auto onKeyPress(const function<void (signed)>& callback = {}) -> type&;
auto onKeyRelease(const function<void (signed)>& callback = {}) -> type&;
auto onMove(const function<void ()>& callback = {}) -> type&;
auto onSize(const function<void ()>& callback = {}) -> type&;
auto remove(sLayout layout) -> type&;
auto remove(sMenuBar menuBar) -> type&;
auto remove(sStatusBar statusBar) -> type&;
auto reset() -> type& override;
auto resizable() const -> bool;
auto setBackgroundColor(Color color = {}) -> type&;
auto setCentered(sWindow parent = {}) -> type&;
auto setDroppable(bool droppable = true) -> type&;
auto setFrameGeometry(Geometry geometry) -> type&;
auto setFramePosition(Position position) -> type&;
auto setFrameSize(Size size) -> type&;
auto setFullScreen(bool fullScreen = true) -> type&;
auto setGeometry(Geometry geometry) -> type&;
auto setModal(bool modal = true) -> type&;
auto setPlacement(double x, double y) -> type&;
auto setPosition(Position position) -> type&;
auto setResizable(bool resizable = true) -> type&;
auto setSize(Size size) -> type&;
auto setTitle(const string& title = "") -> type&;
auto statusBar() const -> StatusBar;
auto title() const -> string;
//private:
struct State {
Color backgroundColor;
bool droppable = false;
bool fullScreen = false;
Geometry geometry = {128, 128, 256, 256};
sLayout layout;
sMenuBar menuBar;
bool modal = false;
function<void ()> onClose;
function<void (lstring)> onDrop;
function<void (signed)> onKeyPress;
function<void (signed)> onKeyRelease;
function<void ()> onMove;
function<void ()> onSize;
bool resizable = true;
sStatusBar statusBar;
string title;
} state;
auto destruct() -> void;
};
#endif
#if defined(Hiro_StatusBar)
struct mStatusBar : mObject {
Declare(StatusBar)
auto remove() -> type& override;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
string text;
} state;
};
#endif
#if defined(Hiro_MenuBar)
struct mMenuBar : mObject {
Declare(MenuBar)
auto append(sMenu menu) -> type&;
auto menu(unsigned position) const -> Menu;
auto menus() const -> unsigned;
auto remove() -> type& override;
auto remove(sMenu menu) -> type&;
auto reset() -> type&;
//TODO setParent
//private:
struct State {
vector<sMenu> menus;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_PopupMenu)
struct mPopupMenu : mObject {
Declare(PopupMenu)
using mObject::remove;
auto action(unsigned position) const -> Action;
auto actions() const -> unsigned;
auto append(sAction action) -> type&;
auto remove(sAction action) -> type&;
auto reset() -> type&;
//TODO setParent
auto setVisible(bool visible = true) -> type& override;
//private:
struct State {
vector<sAction> actions;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_Action)
struct mAction : mObject {
Declare(Action)
auto remove() -> type& override;
//private:
struct State {
} state;
};
#endif
#if defined(Hiro_Menu)
struct mMenu : mAction {
Declare(Menu)
using mObject::remove;
auto action(unsigned position) const -> Action;
auto actions() const -> unsigned;
auto append(sAction action) -> type&;
auto icon() const -> image;
auto remove(sAction action) -> type&;
auto reset() -> type&;
auto setIcon(const image& icon = {}) -> type&;
//TODO setParent
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
vector<sAction> actions;
image icon;
string text;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_MenuSeparator)
struct mMenuSeparator : mAction {
Declare(MenuSeparator)
//private:
struct State {
} state;
};
#endif
#if defined(Hiro_MenuItem)
struct mMenuItem : mAction {
Declare(MenuItem)
auto doActivate() const -> void;
auto icon() const -> image;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto setIcon(const image& icon = {}) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
image icon;
function<void ()> onActivate;
string text;
} state;
};
#endif
#if defined(Hiro_MenuCheckItem)
struct mMenuCheckItem : mAction {
Declare(MenuCheckItem)
auto checked() const -> bool;
auto doToggle() const -> void;
auto onToggle(const function<void ()>& callback = {}) -> type&;
auto setChecked(bool checked = true) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
bool checked = false;
function<void ()> onToggle;
string text;
} state;
};
#endif
#if defined(Hiro_MenuRadioItem)
struct mMenuRadioItem : mAction {
Declare(MenuRadioItem)
auto checked() const -> bool;
auto doActivate() const -> void;
auto group() const -> Group override;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto setChecked() -> type&;
auto setGroup(sGroup group = {}) -> type& override;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
bool checked = false;
sGroup group;
function<void ()> onActivate;
string text;
} state;
};
#endif
#if defined(Hiro_Sizable)
struct mSizable : mObject {
Declare(Sizable)
auto geometry() const -> Geometry;
virtual auto minimumSize() const -> Size;
virtual auto setGeometry(Geometry geometry) -> type&;
//private:
struct State {
Geometry geometry;
} state;
};
#endif
#if defined(Hiro_Layout)
struct mLayout : mSizable {
Declare(Layout)
virtual auto append(sSizable sizable) -> type&;
virtual auto remove() -> type& override;
virtual auto remove(sSizable sizable) -> type&;
virtual auto reset() -> type&;
auto setParent(mObject* parent = nullptr, signed offset = -1) -> type& override;
auto sizable(unsigned position) const -> Sizable;
auto sizables() const -> unsigned;
//private:
struct State {
vector<sSizable> sizables;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_Widget)
struct mWidget : mSizable {
Declare(Widget)
auto doSize() const -> void;
auto onSize(const function<void ()>& callback = {}) -> type&;
auto remove() -> type& override;
//private:
struct State {
function<void ()> onSize;
} state;
};
#endif
#if defined(Hiro_Button)
struct mButton : mWidget {
Declare(Button)
auto bordered() const -> bool;
auto doActivate() const -> void;
auto icon() const -> image;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto orientation() const -> Orientation;
auto setBordered(bool bordered = true) -> type&;
auto setIcon(const image& icon = {}) -> type&;
auto setOrientation(Orientation orientation = Orientation::Horizontal) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
bool bordered = true;
image icon;
function<void ()> onActivate;
Orientation orientation = Orientation::Horizontal;
string text;
} state;
};
#endif
#if defined(Hiro_Canvas)
struct mCanvas : mWidget {
Declare(Canvas)
auto color() const -> Color;
auto data() -> uint32_t*;
auto droppable() const -> bool;
auto doDrop(lstring names) const -> void;
auto doMouseLeave() const -> void;
auto doMouseMove(Position position) const -> void;
auto doMousePress(Mouse::Button button) const -> void;
auto doMouseRelease(Mouse::Button button) const -> void;
auto gradient() const -> vector<Color>;
auto icon() const -> image;
auto onDrop(const function<void (lstring)>& callback = {}) -> type&;
auto onMouseLeave(const function<void ()>& callback = {}) -> type&;
auto onMouseMove(const function<void (Position)>& callback = {}) -> type&;
auto onMousePress(const function<void (Mouse::Button)>& callback = {}) -> type&;
auto onMouseRelease(const function<void (Mouse::Button)>& callback = {}) -> type&;
auto setColor(Color color) -> type&;
auto setData(Size size) -> type&;
auto setDroppable(bool droppable = true) -> type&;
auto setGradient(Color topLeft, Color topRight, Color bottomLeft, Color bottomRight) -> type&;
auto setHorizontalGradient(Color left, Color right) -> type&;
auto setIcon(const image& icon = {}) -> type&;
auto setVerticalGradient(Color top, Color bottom) -> type&;
auto size() const -> Size;
auto update() -> type&;
//private:
struct State {
Color color;
vector<uint32_t> data;
bool droppable = false;
vector<Color> gradient = {{}, {}, {}, {}};
image icon;
function<void (lstring)> onDrop;
function<void ()> onMouseLeave;
function<void (Position)> onMouseMove;
function<void (Mouse::Button)> onMousePress;
function<void (Mouse::Button)> onMouseRelease;
Size size;
} state;
};
#endif
#if defined(Hiro_CheckButton)
struct mCheckButton : mWidget {
Declare(CheckButton)
auto bordered() const -> bool;
auto checked() const -> bool;
auto doToggle() const -> void;
auto icon() const -> image;
auto onToggle(const function<void ()>& callback = {}) -> type&;
auto orientation() const -> Orientation;
auto setBordered(bool bordered = true) -> type&;
auto setChecked(bool checked = true) -> type&;
auto setIcon(const image& icon = {}) -> type&;
auto setOrientation(Orientation orientation = Orientation::Horizontal) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
bool bordered = false;
bool checked = false;
image icon;
function<void ()> onToggle;
Orientation orientation = Orientation::Horizontal;
string text;
} state;
};
#endif
#if defined(Hiro_CheckLabel)
struct mCheckLabel : mWidget {
Declare(CheckLabel)
auto checked() const -> bool;
auto doToggle() const -> void;
auto onToggle(const function<void ()>& callback = {}) -> type&;
auto setChecked(bool checked = true) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
bool checked = false;
function<void ()> onToggle;
string text;
} state;
};
#endif
#if defined(Hiro_ComboButton)
struct mComboButton : mWidget {
Declare(ComboButton)
using mObject::remove;
auto append(sComboButtonItem item) -> type&;
auto doChange() const -> void;
auto item(unsigned position) const -> ComboButtonItem;
auto items() const -> unsigned;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto remove(sComboButtonItem item) -> type&;
auto reset() -> type&;
auto selected() const -> ComboButtonItem;
auto setParent(mObject* parent = nullptr, signed offset = -1) -> type& override;
//private:
struct State {
vector<sComboButtonItem> items;
function<void ()> onChange;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_ComboButton)
struct mComboButtonItem : mObject {
Declare(ComboButtonItem)
auto icon() const -> image;
auto remove() -> type& override;
auto selected() const -> bool;
auto setIcon(const image& icon = {}) -> type&;
auto setSelected() -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
image icon;
bool selected = false;
string text;
} state;
};
#endif
#if defined(Hiro_Console)
struct mConsole : mWidget {
Declare(Console)
auto backgroundColor() const -> Color;
auto doActivate(string) const -> void;
auto foregroundColor() const -> Color;
auto onActivate(const function<void (string)>& callback = {}) -> type&;
auto print(const string& text) -> type&;
auto prompt() const -> string;
auto reset() -> type&;
auto setBackgroundColor(Color color = {}) -> type&;
auto setForegroundColor(Color color = {}) -> type&;
auto setPrompt(const string& prompt = "") -> type&;
//private:
struct State {
Color backgroundColor;
Color foregroundColor;
function<void (string)> onActivate;
string prompt;
} state;
};
#endif
#if defined(Hiro_Frame)
struct mFrame : mWidget {
Declare(Frame)
using mObject::remove;
auto append(sLayout layout) -> type&;
auto layout() const -> Layout;
auto remove(sLayout layout) -> type&;
auto reset() -> type&;
//TODO setParent()
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
sLayout layout;
string text;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_HexEdit)
struct mHexEdit : mWidget {
Declare(HexEdit)
auto backgroundColor() const -> Color;
auto columns() const -> unsigned;
auto doRead(unsigned offset) const -> uint8_t;
auto doWrite(unsigned offset, uint8_t data) const -> void;
auto foregroundColor() const -> Color;
auto length() const -> unsigned;
auto offset() const -> unsigned;
auto onRead(const function<uint8_t (unsigned)>& callback = {}) -> type&;
auto onWrite(const function<void (unsigned, uint8_t)>& callback = {}) -> type&;
auto rows() const -> unsigned;
auto setBackgroundColor(Color color = {}) -> type&;
auto setColumns(unsigned columns = 16) -> type&;
auto setForegroundColor(Color color = {}) -> type&;
auto setLength(unsigned length) -> type&;
auto setOffset(unsigned offset) -> type&;
auto setRows(unsigned rows = 16) -> type&;
auto update() -> type&;
//private:
struct State {
Color backgroundColor;
unsigned columns = 16;
Color foregroundColor;
unsigned length = 0;
unsigned offset = 0;
function<uint8_t (unsigned)> onRead;
function<void (unsigned, uint8_t)> onWrite;
unsigned rows = 16;
} state;
};
#endif
#if defined(Hiro_HorizontalScroller)
struct mHorizontalScroller : mWidget {
Declare(HorizontalScroller)
auto doChange() const -> void;
auto length() const -> unsigned;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto position() const -> unsigned;
auto setLength(unsigned length = 101) -> type&;
auto setPosition(unsigned position = 0) -> type&;
//private:
struct State {
unsigned length = 101;
function<void ()> onChange;
unsigned position = 0;
} state;
};
#endif
#if defined(Hiro_HorizontalSlider)
struct mHorizontalSlider : mWidget {
Declare(HorizontalSlider)
auto doChange() const -> void;
auto length() const -> unsigned;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto position() const -> unsigned;
auto setLength(unsigned length = 101) -> type&;
auto setPosition(unsigned position = 0) -> type&;
//private:
struct State {
unsigned length = 101;
function<void ()> onChange;
unsigned position = 0;
} state;
};
#endif
#if defined(Hiro_IconView)
struct mIconView : mWidget {
Declare(IconView)
using mObject::remove;
auto append(sIconViewItem item) -> type&;
auto backgroundColor() const -> Color;
auto doActivate() const -> void;
auto doChange() const -> void;
auto doContext() const -> void;
auto flow() const -> Orientation;
auto foregroundColor() const -> Color;
auto item(unsigned position) const -> IconViewItem;
auto items() const -> unsigned;
auto multiSelect() const -> bool;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto onContext(const function<void ()>& callback = {}) -> type&;
auto orientation() const -> Orientation;
auto remove(sIconViewItem item) -> type&;
auto reset() -> type&;
auto selected() const -> maybe<unsigned>;
auto selectedItems() const -> vector<unsigned>;
auto setBackgroundColor(Color color = {}) -> type&;
auto setFlow(Orientation flow = Orientation::Vertical) -> type&;
auto setForegroundColor(Color color = {}) -> type&;
auto setMultiSelect(bool multipleSelections = true) -> type&;
auto setOrientation(Orientation orientation = Orientation::Horizontal) -> type&;
//TODO setParent()
auto setSelected(const vector<signed>& selections) -> type&;
//private:
struct State {
Color backgroundColor;
Color foregroundColor;
Orientation flow = Orientation::Vertical;
vector<sIconViewItem> items;
bool multiSelect = false;
function<void ()> onActivate;
function<void ()> onChange;
function<void ()> onContext;
Orientation orientation = Orientation::Horizontal;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_IconView)
struct mIconViewItem : mObject {
Declare(IconViewItem)
auto icon() const -> image;
auto remove() -> type& override;
auto selected() const -> bool;
auto setIcon(const image& icon = {}) -> type&;
auto setSelected(bool selected = true) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
image icon;
bool selected = false;
string text;
} state;
};
#endif
#if defined(Hiro_Label)
struct mLabel : mWidget {
Declare(Label)
auto horizontalAlignment() const -> double;
auto setHorizontalAlignment(double alignment = 0.0) -> type&;
auto setText(const string& text = "") -> type&;
auto setVerticalAlignment(double alignment = 0.5) -> type&;
auto text() const -> string;
auto verticalAlignment() const -> double;
//private:
struct State {
double horizontalAlignment = 0.0;
string text;
double verticalAlignment = 0.5;
} state;
};
#endif
#if defined(Hiro_LineEdit)
struct mLineEdit : mWidget {
Declare(LineEdit)
auto backgroundColor() const -> Color;
auto doActivate() const -> void;
auto doChange() const -> void;
auto editable() const -> bool;
auto foregroundColor() const -> Color;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto setBackgroundColor(Color color = {}) -> type&;
auto setEditable(bool editable = true) -> type&;
auto setForegroundColor(Color color = {}) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
Color backgroundColor;
bool editable = true;
Color foregroundColor;
function<void ()> onActivate;
function<void ()> onChange;
string text;
} state;
};
#endif
#if defined(Hiro_ListView)
struct mListView : mWidget {
Declare(ListView)
using mObject::remove;
auto append(sListViewColumn column) -> type&;
auto append(sListViewItem item) -> type&;
auto backgroundColor() const -> Color;
auto batchable() const -> bool;
auto checkable() const -> bool;
auto checkAll() -> type&;
auto checked() const -> vector<ListViewItem>;
auto column(unsigned position) const -> ListViewColumn;
auto columns() const -> unsigned;
auto doActivate() const -> void;
auto doChange() const -> void;
auto doContext() const -> void;
auto doEdit(sListViewCell cell) const -> void;
auto doSort(sListViewColumn column) const -> void;
auto doToggle(sListViewItem item) const -> void;
auto foregroundColor() const -> Color;
auto gridVisible() const -> bool;
auto headerVisible() const -> bool;
auto item(unsigned position) const -> ListViewItem;
auto items() const -> unsigned;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto onContext(const function<void ()>& callback = {}) -> type&;
auto onEdit(const function<void (ListViewCell)>& callback = {}) -> type&;
auto onSort(const function<void (ListViewColumn)>& callback = {}) -> type&;
auto onToggle(const function<void (ListViewItem)>& callback = {}) -> type&;
auto remove(sListViewColumn column) -> type&;
auto remove(sListViewItem item) -> type&;
auto reset() -> type&;
auto resizeColumns() -> type&;
auto selectAll() -> type&;
auto selected() const -> ListViewItem;
auto selectedItems() const -> vector<ListViewItem>;
auto setBackgroundColor(Color color = {}) -> type&;
auto setBatchable(bool batchable = true) -> type&;
auto setCheckable(bool checkable = true) -> type&;
auto setForegroundColor(Color color = {}) -> type&;
auto setGridVisible(bool visible = true) -> type&;
auto setHeaderVisible(bool visible = true) -> type&;
auto setParent(mObject* parent = nullptr, signed offset = -1) -> type& override;
auto setSortable(bool sortable = true) -> type&;
auto sortable() const -> bool;
auto uncheckAll() -> type&;
auto unselectAll() -> type&;
//private:
struct State {
unsigned activeColumn = 0;
Color backgroundColor;
bool batchable = false;
bool checkable = false;
vector<sListViewColumn> columns;
Color foregroundColor;
bool gridVisible = false;
bool headerVisible = false;
vector<sListViewItem> items;
function<void ()> onActivate;
function<void ()> onChange;
function<void ()> onContext;
function<void (ListViewCell)> onEdit;
function<void (ListViewColumn)> onSort;
function<void (ListViewItem)> onToggle;
bool sortable = false;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_ListView)
struct mListViewColumn : mObject {
Declare(ListViewColumn)
auto active() const -> bool;
auto backgroundColor() const -> Color;
auto editable() const -> bool;
auto expandable() const -> bool;
auto foregroundColor() const -> Color;
auto horizontalAlignment() const -> double;
auto icon() const -> image;
auto remove() -> type& override;
auto resizable() const -> bool;
auto setActive() -> type&;
auto setBackgroundColor(Color color = {}) -> type&;
auto setEditable(bool editable = true) -> type&;
auto setExpandable(bool expandable = true) -> type&;
auto setFont(const string& font = "") -> type&;
auto setForegroundColor(Color color = {}) -> type&;
auto setHorizontalAlignment(double alignment = 0.0) -> type&;
auto setIcon(const image& icon = {}) -> type&;
auto setResizable(bool resizable = true) -> type&;
auto setText(const string& text = "") -> type&;
auto setVerticalAlignment(double alignment = 0.5) -> type&;
auto setVisible(bool visible = true) -> type&;
auto setWidth(signed width = 0) -> type&;
auto text() const -> string;
auto verticalAlignment() const -> double;
auto width() const -> signed;
//private:
struct State {
Color backgroundColor;
bool editable = false;
bool expandable = false;
string font;
Color foregroundColor;
double horizontalAlignment = 0.0;
image icon;
bool resizable = true;
string text;
double verticalAlignment = 0.5;
bool visible = true;
signed width = 0;
} state;
};
#endif
#if defined(Hiro_ListView)
struct mListViewItem : mObject {
Declare(ListViewItem)
auto append(sListViewCell cell) -> type&;
auto backgroundColor() const -> Color;
auto cell(unsigned position) const -> ListViewCell;
auto cells() const -> unsigned;
auto checked() const -> bool;
auto foregroundColor() const -> Color;
auto remove() -> type& override;
auto remove(sListViewCell cell) -> type&;
auto selected() const -> bool;
auto setBackgroundColor(Color color = {}) -> type&;
auto setChecked(bool checked = true) -> type&;
auto setFocused() -> type& override;
auto setForegroundColor(Color color = {}) -> type&;
auto setParent(mObject* parent = nullptr, signed offset = -1) -> type& override;
auto setSelected(bool selected = true) -> type&;
//private:
struct State {
Color backgroundColor;
vector<sListViewCell> cells;
bool checked = false;
Color foregroundColor;
bool selected = false;
} state;
};
#endif
#if defined(Hiro_ListView)
struct mListViewCell : mObject {
Declare(ListViewCell)
auto backgroundColor() const -> Color;
auto foregroundColor() const -> Color;
auto icon() const -> image;
auto setBackgroundColor(Color color = {}) -> type&;
auto setForegroundColor(Color color = {}) -> type&;
auto setIcon(const image& icon = {}) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
Color backgroundColor;
Color foregroundColor;
image icon;
string text;
} state;
};
#endif
#if defined(Hiro_ProgressBar)
struct mProgressBar : mWidget {
Declare(ProgressBar)
auto position() const -> unsigned;
auto setPosition(unsigned position) -> type&;
//private:
struct State {
unsigned position = 0;
} state;
};
#endif
#if defined(Hiro_RadioButton)
struct mRadioButton : mWidget {
Declare(RadioButton)
auto bordered() const -> bool;
auto checked() const -> bool;
auto doActivate() const -> void;
auto group() const -> Group override;
auto icon() const -> image;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto orientation() const -> Orientation;
auto setBordered(bool bordered = true) -> type&;
auto setChecked() -> type&;
auto setGroup(sGroup group = {}) -> type& override;
auto setIcon(const image& icon = {}) -> type&;
auto setOrientation(Orientation orientation = Orientation::Horizontal) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
bool bordered = true;
bool checked = false;
sGroup group;
image icon;
function<void ()> onActivate;
Orientation orientation = Orientation::Horizontal;
string text;
} state;
};
#endif
#if defined(Hiro_RadioLabel)
struct mRadioLabel : mWidget {
Declare(RadioLabel)
auto checked() const -> bool;
auto doActivate() const -> void;
auto group() const -> Group override;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto setChecked() -> type&;
auto setGroup(sGroup group = {}) -> type& override;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
bool checked = false;
sGroup group;
function<void ()> onActivate;
string text;
} state;
};
#endif
#if defined(Hiro_SourceEdit)
struct mSourceEdit : mWidget {
Declare(SourceEdit)
auto doChange() const -> void;
auto doMove() const -> void;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto onMove(const function<void ()>& callback = {}) -> type&;
auto position() const -> unsigned;
auto setPosition(signed position) -> type&;
auto setSelected(Position selected) -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
function<void ()> onChange;
function<void ()> onMove;
unsigned position = 0;
Position selected;
string text;
} state;
};
#endif
#if defined(Hiro_TabFrame)
struct mTabFrame : mWidget {
Declare(TabFrame)
using mObject::remove;
friend class mTabFrameItem;
auto append(sTabFrameItem item) -> type&;
auto doChange() const -> void;
auto doClose(sTabFrameItem item) const -> void;
auto doMove(sTabFrameItem from, sTabFrameItem to) const -> void;
auto edge() const -> Edge;
auto item(unsigned position) const -> TabFrameItem;
auto items() const -> unsigned;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto onClose(const function<void (TabFrameItem)>& callback = {}) -> type&;
auto onMove(const function<void (TabFrameItem, TabFrameItem)>& callback = {}) -> type&;
auto remove(sTabFrameItem item) -> type&;
auto reset() -> type&;
auto selected() const -> TabFrameItem;
auto setEdge(Edge edge = Edge::Top) -> type&;
auto setParent(mObject* object = nullptr, signed offset = -1) -> type& override;
//private:
struct State {
Edge edge = Edge::Top;
vector<sTabFrameItem> items;
function<void ()> onChange;
function<void (TabFrameItem)> onClose;
function<void (TabFrameItem, TabFrameItem)> onMove;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_TabFrame)
struct mTabFrameItem : mObject {
Declare(TabFrameItem)
auto append(sLayout layout) -> type&;
auto closable() const -> bool;
auto icon() const -> image;
auto layout() const -> Layout;
auto movable() const -> bool;
auto remove() -> type& override;
auto remove(sLayout layout) -> type&;
auto reset() -> type&;
auto selected() const -> bool;
auto setClosable(bool closable = true) -> type&;
auto setIcon(const image& icon = {}) -> type&;
auto setMovable(bool movable = true) -> type&;
auto setParent(mObject* object = nullptr, signed offset = -1) -> type& override;
auto setSelected() -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
bool closable = false;
image icon;
sLayout layout;
bool movable = false;
bool selected = false;
string text;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_TextEdit)
struct mTextEdit : mWidget {
Declare(TextEdit)
auto backgroundColor() const -> Color;
auto cursorPosition() const -> unsigned;
auto doChange() const -> void;
auto doMove() const -> void;
auto editable() const -> bool;
auto foregroundColor() const -> Color;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto onMove(const function<void ()>& callback = {}) -> type&;
auto setBackgroundColor(Color color = {}) -> type&;
auto setCursorPosition(unsigned position) -> type&;
auto setEditable(bool editable = true) -> type&;
auto setForegroundColor(Color color = {}) -> type&;
auto setText(const string& text = "") -> type&;
auto setWordWrap(bool wordWrap = true) -> type&;
auto text() const -> string;
auto wordWrap() const -> bool;
//private:
struct State {
Color backgroundColor;
unsigned cursorPosition = 0;
bool editable = true;
Color foregroundColor;
function<void ()> onChange;
function<void ()> onMove;
string text;
bool wordWrap = true;
} state;
};
#endif
#if defined(Hiro_TreeView)
struct mTreeView : mWidget {
Declare(TreeView)
using mObject::remove;
auto append(sTreeViewItem item) -> type&;
auto backgroundColor() const -> Color;
auto checkable() const -> bool;
auto collapse() -> type&;
auto doActivate() const -> void;
auto doChange() const -> void;
auto doContext() const -> void;
auto doToggle(sTreeViewItem item) const -> void;
auto expand() -> type&;
auto foregroundColor() const -> Color;
auto item(const string& path) const -> TreeViewItem;
auto items() const -> unsigned;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto onContext(const function<void ()>& callback = {}) -> type&;
auto onToggle(const function<void (sTreeViewItem)>& callback = {}) -> type&;
auto remove(sTreeViewItem item) -> type&;
auto reset() -> type&;
auto selected() const -> TreeViewItem;
auto setBackgroundColor(Color color = {}) -> type&;
auto setCheckable(bool checkable = true) -> type&;
auto setForegroundColor(Color color = {}) -> type&;
//TODO setParent
//private:
struct State {
Color backgroundColor;
bool checkable = false;
Color foregroundColor;
vector<sTreeViewItem> items;
function<void ()> onActivate;
function<void ()> onChange;
function<void ()> onContext;
function<void (sTreeViewItem)> onToggle;
string selectedPath;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_TreeView)
struct mTreeViewItem : mObject {
Declare(TreeViewItem)
auto append(sTreeViewItem item) -> type&;
auto checked() const -> bool;
auto icon() const -> image;
auto item(const string& path) const -> TreeViewItem;
auto items() const -> unsigned;
auto path() const -> string;
auto remove() -> type& override;
auto remove(sTreeViewItem item) -> type&;
auto selected() const -> bool;
auto setChecked(bool checked = true) -> type&;
auto setFocused() -> type& override;
auto setIcon(const image& icon = {}) -> type&;
//TODO setParent
auto setSelected() -> type&;
auto setText(const string& text = "") -> type&;
auto text() const -> string;
//private:
struct State {
bool checked = false;
image icon;
vector<sTreeViewItem> items;
string text;
} state;
auto destruct() -> void override;
};
#endif
#if defined(Hiro_VerticalScroller)
struct mVerticalScroller : mWidget {
Declare(VerticalScroller)
auto doChange() const -> void;
auto length() const -> unsigned;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto position() const -> unsigned;
auto setLength(unsigned length = 101) -> type&;
auto setPosition(unsigned position = 0) -> type&;
//private:
struct State {
unsigned length = 101;
function<void ()> onChange;
unsigned position = 0;
} state;
};
#endif
#if defined(Hiro_VerticalSlider)
struct mVerticalSlider : mWidget {
Declare(VerticalSlider)
auto doChange() const -> void;
auto length() const -> unsigned;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto position() const -> unsigned;
auto setLength(unsigned length = 101) -> type&;
auto setPosition(unsigned position = 0) -> type&;
//private:
struct State {
unsigned length = 101;
function<void ()> onChange;
unsigned position = 0;
} state;
};
#endif
#if defined(Hiro_Viewport)
struct mViewport : mWidget {
Declare(Viewport)
auto doDrop(lstring names) const -> void;
auto doMouseLeave() const -> void;
auto doMouseMove(Position position) const -> void;
auto doMousePress(Mouse::Button button) const -> void;
auto doMouseRelease(Mouse::Button button) const -> void;
auto droppable() const -> bool;
auto handle() const -> uintptr_t;
auto onDrop(const function<void (lstring)>& callback = {}) -> type&;
auto onMouseLeave(const function<void ()>& callback = {}) -> type&;
auto onMouseMove(const function<void (Position position)>& callback = {}) -> type&;
auto onMousePress(const function<void (Mouse::Button)>& callback = {}) -> type&;
auto onMouseRelease(const function<void (Mouse::Button)>& callback = {}) -> type&;
auto setDroppable(bool droppable = true) -> type&;
//private:
struct State {
bool droppable = false;
function<void (lstring)> onDrop;
function<void ()> onMouseLeave;
function<void (Position)> onMouseMove;
function<void (Mouse::Button)> onMousePress;
function<void (Mouse::Button)> onMouseRelease;
} state;
};
#endif
#undef Declare
#include "shared.hpp"
}