bsnes/emulator/interface.hpp

119 lines
4.4 KiB
C++

#ifndef EMULATOR_INTERFACE_HPP
#define EMULATOR_INTERFACE_HPP
namespace Emulator {
struct Interface {
struct Information {
string name;
unsigned width;
unsigned height;
bool overscan;
double aspectRatio;
bool resettable;
struct Capability {
bool states;
bool cheats;
} capability;
} information;
struct Media {
unsigned id;
string name;
string type;
bool bootable; //false for cartridge slots (eg Sufami Turbo cartridges)
};
vector<Media> media;
struct Device {
unsigned id;
unsigned portmask;
string name;
struct Input {
unsigned id;
unsigned type; //0 = digital, 1 = analog (relative), 2 = rumble
string name;
uintptr_t guid;
};
vector<Input> input;
vector<unsigned> order;
};
struct Port {
unsigned id;
string name;
vector<Device> device;
};
vector<Port> port;
struct Bind {
virtual auto loadRequest(unsigned, string, string) -> void {}
virtual auto loadRequest(unsigned, string) -> void {}
virtual auto saveRequest(unsigned, string) -> void {}
virtual auto videoColor(unsigned, uint16_t, uint16_t, uint16_t, uint16_t) -> uint32_t { return 0u; }
virtual auto videoRefresh(const uint32_t*, const uint32_t*, unsigned, unsigned, unsigned) -> void {}
virtual auto audioSample(int16_t, int16_t) -> void {}
virtual auto inputPoll(unsigned, unsigned, unsigned) -> int16_t { return 0; }
virtual auto inputRumble(unsigned, unsigned, unsigned, bool) -> void {}
virtual auto dipSettings(const Markup::Node&) -> unsigned { return 0; }
virtual auto path(unsigned) -> string { return ""; }
virtual auto server() -> string { return ""; }
virtual auto notify(string text) -> void { print(text, "\n"); }
};
Bind* bind = nullptr;
//callback bindings (provided by user interface)
auto loadRequest(unsigned id, string name, string type) -> void { return bind->loadRequest(id, name, type); }
auto loadRequest(unsigned id, string path) -> void { return bind->loadRequest(id, path); }
auto saveRequest(unsigned id, string path) -> void { return bind->saveRequest(id, path); }
auto videoColor(unsigned source, uint16_t alpha, uint16_t red, uint16_t green, uint16_t blue) -> uint32_t { return bind->videoColor(source, alpha, red, green, blue); }
auto videoRefresh(const uint32_t* palette, const uint32_t* data, unsigned pitch, unsigned width, unsigned height) -> void { return bind->videoRefresh(palette, data, pitch, width, height); }
auto audioSample(int16_t lsample, int16_t rsample) -> void { return bind->audioSample(lsample, rsample); }
auto inputPoll(unsigned port, unsigned device, unsigned input) -> int16_t { return bind->inputPoll(port, device, input); }
auto inputRumble(unsigned port, unsigned device, unsigned input, bool enable) -> void { return bind->inputRumble(port, device, input, enable); }
auto dipSettings(const Markup::Node& node) -> unsigned { return bind->dipSettings(node); }
auto path(unsigned group) -> string { return bind->path(group); }
auto server() -> string { return bind->server(); }
template<typename... P> auto notify(P&&... p) -> void { return bind->notify({forward<P>(p)...}); }
//information
virtual auto title() -> string = 0;
virtual auto videoFrequency() -> double = 0;
virtual auto audioFrequency() -> double = 0;
//media interface
virtual auto loaded() -> bool { return false; }
virtual auto sha256() -> string { return ""; }
virtual auto group(unsigned id) -> unsigned = 0;
virtual auto load(unsigned id) -> void {}
virtual auto save() -> void {}
virtual auto load(unsigned id, const stream& memory) -> void {}
virtual auto save(unsigned id, const stream& memory) -> void {}
virtual auto unload() -> void {}
//system interface
virtual auto connect(unsigned port, unsigned device) -> void {}
virtual auto power() -> void {}
virtual auto reset() -> void {}
virtual auto run() -> void {}
//time functions
virtual auto rtc() -> bool { return false; }
virtual auto rtcsync() -> void {}
//state functions
virtual auto serialize() -> serializer = 0;
virtual auto unserialize(serializer&) -> bool = 0;
//cheat functions
virtual auto cheatSet(const lstring& = lstring{}) -> void {}
//utility functions
enum class PaletteMode : unsigned { Literal, Channel, Standard, Emulation };
virtual auto paletteUpdate(PaletteMode mode) -> void {}
};
}
#endif