mirror of https://github.com/bsnes-emu/bsnes.git
132 lines
2.7 KiB
C++
132 lines
2.7 KiB
C++
#include <pce/pce.hpp>
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namespace PCEngine {
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Model model;
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Settings settings;
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#include "pc-engine.cpp"
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#include "supergrafx.cpp"
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auto Interface::displays() -> vector<Display> {
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Display display;
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display.type = Display::Type::CRT;
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display.colors = 1 << 9;
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display.width = 280;
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display.height = 240;
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display.internalWidth = 1120;
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display.internalHeight = 240;
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display.aspectCorrection = 8.0 / 7.0;
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display.refreshRate = (system.colorburst() * 6.0) / (262.0 * 1365.0);
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return {display};
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}
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auto Interface::color(uint32 color) -> uint64 {
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uint3 B = color.bits(0,2);
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uint3 R = color.bits(3,5);
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uint3 G = color.bits(6,8);
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uint64 r = image::normalize(R, 3, 16);
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uint64 g = image::normalize(G, 3, 16);
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uint64 b = image::normalize(B, 3, 16);
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return r << 32 | g << 16 | b << 0;
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}
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auto Interface::loaded() -> bool {
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return system.loaded();
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}
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auto Interface::hashes() -> vector<string> {
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return {cartridge.hash()};
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}
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auto Interface::manifests() -> vector<string> {
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return {cartridge.manifest()};
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}
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auto Interface::titles() -> vector<string> {
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return {cartridge.title()};
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}
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auto Interface::save() -> void {
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system.save();
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}
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auto Interface::unload() -> void {
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save();
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system.unload();
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}
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auto Interface::ports() -> vector<Port> { return {
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{ID::Port::Controller, "Controller"}};
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}
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auto Interface::devices(uint port) -> vector<Device> {
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if(port == ID::Port::Controller) return {
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{ID::Device::Gamepad, "Gamepad"}
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};
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return {};
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}
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auto Interface::inputs(uint device) -> vector<Input> {
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using Type = Input::Type;
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if(device == ID::Device::Gamepad) return {
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{Type::Hat, "Up" },
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{Type::Hat, "Down" },
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{Type::Hat, "Left" },
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{Type::Hat, "Right" },
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{Type::Button, "II" },
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{Type::Button, "I" },
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{Type::Control, "Select"},
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{Type::Control, "Run" }
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};
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return {};
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}
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auto Interface::connected(uint port) -> uint {
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if(port == ID::Port::Controller) return settings.controllerPort;
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return 0;
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}
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auto Interface::connect(uint port, uint device) -> void {
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if(port == ID::Port::Controller) controllerPort.connect(settings.controllerPort = device);
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}
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auto Interface::power() -> void {
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system.power();
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}
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auto Interface::run() -> void {
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system.run();
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}
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auto Interface::serialize() -> serializer {
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system.runToSave();
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return system.serialize();
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}
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auto Interface::unserialize(serializer& s) -> bool {
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return system.unserialize(s);
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}
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auto Interface::cheats(const vector<string>& list) -> void {
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cheat.assign(list);
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}
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auto Interface::cap(const string& name) -> bool {
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return false;
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}
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auto Interface::get(const string& name) -> any {
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return {};
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}
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auto Interface::set(const string& name, const any& value) -> bool {
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return false;
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}
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}
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