bsnes/higan/md/interface/interface.cpp

189 lines
4.5 KiB
C++

#include <md/md.hpp>
namespace MegaDrive {
Settings settings;
auto Interface::information() -> Information {
Information information;
information.manufacturer = "Sega";
information.name = "Mega Drive";
information.extension = "md";
information.resettable = true;
return information;
}
auto Interface::displays() -> vector<Display> {
Display display;
display.type = Display::Type::CRT;
display.colors = 3 * (1 << 9);
display.width = 320;
display.height = 240;
display.internalWidth = 1280;
display.internalHeight = 480;
display.aspectCorrection = 1.0;
display.refreshRate = (system.frequency() / 2.0) / (vdp.frameHeight() * 1710.0);
return {display};
}
auto Interface::color(uint32 color) -> uint64 {
uint R = color.bits(0, 2);
uint G = color.bits(3, 5);
uint B = color.bits(6, 8);
uint M = color.bits(9,10);
uint lookup[3][8] = {
{ 0, 29, 52, 70, 87, 101, 116, 130}, //shadow
{ 0, 52, 87, 116, 144, 172, 206, 255}, //normal
{130, 144, 158, 172, 187, 206, 228, 255}, //highlight
};
uint64 r = image::normalize(lookup[M][R], 8, 16);
uint64 g = image::normalize(lookup[M][G], 8, 16);
uint64 b = image::normalize(lookup[M][B], 8, 16);
return r << 32 | g << 16 | b << 0;
}
auto Interface::loaded() -> bool {
return system.loaded();
}
auto Interface::hashes() -> vector<string> {
return cartridge.hashes();
}
auto Interface::manifests() -> vector<string> {
return cartridge.manifests();
}
auto Interface::titles() -> vector<string> {
return cartridge.titles();
}
auto Interface::load() -> bool {
return system.load(this);
}
auto Interface::save() -> void {
system.save();
}
auto Interface::unload() -> void {
save();
system.unload();
}
auto Interface::ports() -> vector<Port> { return {
{ID::Port::Controller1, "Controller Port 1"},
{ID::Port::Controller2, "Controller Port 2"},
{ID::Port::Extension, "Extension Port" }};
}
auto Interface::devices(uint port) -> vector<Device> {
if(port == ID::Port::Controller1) return {
{ID::Device::None, "None" },
{ID::Device::ControlPad, "Control Pad" },
{ID::Device::FightingPad, "Fighting Pad"}
};
if(port == ID::Port::Controller2) return {
{ID::Device::None, "None" },
{ID::Device::ControlPad, "Control Pad" },
{ID::Device::FightingPad, "Fighting Pad"}
};
if(port == ID::Port::Extension) return {
{ID::Device::None, "None"}
};
return {};
}
auto Interface::inputs(uint device) -> vector<Input> {
using Type = Input::Type;
if(device == ID::Device::None) return {
};
if(device == ID::Device::ControlPad) return {
{Type::Hat, "Up" },
{Type::Hat, "Down" },
{Type::Hat, "Left" },
{Type::Hat, "Right"},
{Type::Button, "A" },
{Type::Button, "B" },
{Type::Button, "C" },
{Type::Control, "Start"}
};
if(device == ID::Device::FightingPad) return {
{Type::Hat, "Up" },
{Type::Hat, "Down" },
{Type::Hat, "Left" },
{Type::Hat, "Right"},
{Type::Button, "A" },
{Type::Button, "B" },
{Type::Button, "C" },
{Type::Button, "X" },
{Type::Button, "Y" },
{Type::Button, "Z" },
{Type::Control, "Mode" },
{Type::Control, "Start"}
};
return {};
}
auto Interface::connected(uint port) -> uint {
if(port == ID::Port::Controller1) return settings.controllerPort1;
if(port == ID::Port::Controller2) return settings.controllerPort2;
if(port == ID::Port::Extension) return settings.extensionPort;
return 0;
}
auto Interface::connect(uint port, uint device) -> void {
if(port == ID::Port::Controller1) controllerPort1.connect(settings.controllerPort1 = device);
if(port == ID::Port::Controller2) controllerPort2.connect(settings.controllerPort2 = device);
if(port == ID::Port::Extension) extensionPort.connect(settings.extensionPort = device);
}
auto Interface::power() -> void {
system.power(/* reset = */ false);
}
auto Interface::reset() -> void {
system.power(/* reset = */ true);
}
auto Interface::run() -> void {
system.run();
}
auto Interface::serialize() -> serializer {
system.runToSave();
return system.serialize();
}
auto Interface::unserialize(serializer& s) -> bool {
return system.unserialize(s);
}
auto Interface::cheats(const vector<string>& list) -> void {
cheat.assign(list);
}
auto Interface::cap(const string& name) -> bool {
return false;
}
auto Interface::get(const string& name) -> any {
return {};
}
auto Interface::set(const string& name, const any& value) -> bool {
return false;
}
}