mirror of https://github.com/bsnes-emu/bsnes.git
189 lines
4.5 KiB
C++
189 lines
4.5 KiB
C++
#include <md/md.hpp>
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namespace MegaDrive {
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Settings settings;
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auto Interface::information() -> Information {
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Information information;
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information.manufacturer = "Sega";
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information.name = "Mega Drive";
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information.extension = "md";
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information.resettable = true;
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return information;
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}
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auto Interface::displays() -> vector<Display> {
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Display display;
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display.type = Display::Type::CRT;
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display.colors = 3 * (1 << 9);
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display.width = 320;
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display.height = 240;
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display.internalWidth = 1280;
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display.internalHeight = 480;
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display.aspectCorrection = 1.0;
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display.refreshRate = (system.frequency() / 2.0) / (vdp.frameHeight() * 1710.0);
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return {display};
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}
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auto Interface::color(uint32 color) -> uint64 {
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uint R = color.bits(0, 2);
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uint G = color.bits(3, 5);
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uint B = color.bits(6, 8);
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uint M = color.bits(9,10);
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uint lookup[3][8] = {
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{ 0, 29, 52, 70, 87, 101, 116, 130}, //shadow
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{ 0, 52, 87, 116, 144, 172, 206, 255}, //normal
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{130, 144, 158, 172, 187, 206, 228, 255}, //highlight
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};
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uint64 r = image::normalize(lookup[M][R], 8, 16);
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uint64 g = image::normalize(lookup[M][G], 8, 16);
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uint64 b = image::normalize(lookup[M][B], 8, 16);
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return r << 32 | g << 16 | b << 0;
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}
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auto Interface::loaded() -> bool {
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return system.loaded();
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}
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auto Interface::hashes() -> vector<string> {
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return cartridge.hashes();
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}
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auto Interface::manifests() -> vector<string> {
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return cartridge.manifests();
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}
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auto Interface::titles() -> vector<string> {
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return cartridge.titles();
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}
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auto Interface::load() -> bool {
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return system.load(this);
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}
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auto Interface::save() -> void {
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system.save();
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}
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auto Interface::unload() -> void {
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save();
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system.unload();
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}
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auto Interface::ports() -> vector<Port> { return {
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{ID::Port::Controller1, "Controller Port 1"},
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{ID::Port::Controller2, "Controller Port 2"},
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{ID::Port::Extension, "Extension Port" }};
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}
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auto Interface::devices(uint port) -> vector<Device> {
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if(port == ID::Port::Controller1) return {
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{ID::Device::None, "None" },
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{ID::Device::ControlPad, "Control Pad" },
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{ID::Device::FightingPad, "Fighting Pad"}
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};
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if(port == ID::Port::Controller2) return {
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{ID::Device::None, "None" },
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{ID::Device::ControlPad, "Control Pad" },
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{ID::Device::FightingPad, "Fighting Pad"}
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};
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if(port == ID::Port::Extension) return {
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{ID::Device::None, "None"}
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};
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return {};
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}
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auto Interface::inputs(uint device) -> vector<Input> {
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using Type = Input::Type;
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if(device == ID::Device::None) return {
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};
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if(device == ID::Device::ControlPad) return {
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{Type::Hat, "Up" },
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{Type::Hat, "Down" },
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{Type::Hat, "Left" },
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{Type::Hat, "Right"},
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{Type::Button, "A" },
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{Type::Button, "B" },
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{Type::Button, "C" },
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{Type::Control, "Start"}
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};
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if(device == ID::Device::FightingPad) return {
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{Type::Hat, "Up" },
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{Type::Hat, "Down" },
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{Type::Hat, "Left" },
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{Type::Hat, "Right"},
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{Type::Button, "A" },
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{Type::Button, "B" },
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{Type::Button, "C" },
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{Type::Button, "X" },
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{Type::Button, "Y" },
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{Type::Button, "Z" },
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{Type::Control, "Mode" },
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{Type::Control, "Start"}
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};
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return {};
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}
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auto Interface::connected(uint port) -> uint {
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if(port == ID::Port::Controller1) return settings.controllerPort1;
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if(port == ID::Port::Controller2) return settings.controllerPort2;
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if(port == ID::Port::Extension) return settings.extensionPort;
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return 0;
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}
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auto Interface::connect(uint port, uint device) -> void {
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if(port == ID::Port::Controller1) controllerPort1.connect(settings.controllerPort1 = device);
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if(port == ID::Port::Controller2) controllerPort2.connect(settings.controllerPort2 = device);
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if(port == ID::Port::Extension) extensionPort.connect(settings.extensionPort = device);
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}
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auto Interface::power() -> void {
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system.power(/* reset = */ false);
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}
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auto Interface::reset() -> void {
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system.power(/* reset = */ true);
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}
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auto Interface::run() -> void {
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system.run();
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}
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auto Interface::serialize() -> serializer {
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system.runToSave();
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return system.serialize();
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}
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auto Interface::unserialize(serializer& s) -> bool {
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return system.unserialize(s);
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}
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auto Interface::cheats(const vector<string>& list) -> void {
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cheat.assign(list);
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}
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auto Interface::cap(const string& name) -> bool {
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return false;
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}
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auto Interface::get(const string& name) -> any {
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return {};
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}
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auto Interface::set(const string& name, const any& value) -> bool {
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return false;
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}
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}
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