mirror of https://github.com/bsnes-emu/bsnes.git
245 lines
6.1 KiB
C++
Executable File
245 lines
6.1 KiB
C++
Executable File
#define GL_ALPHA_TEST 0x0bc0
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#include "opengl/opengl.hpp"
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struct VideoCGL;
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@interface RubyVideoCGL : NSOpenGLView {
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@public
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VideoCGL* video;
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}
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-(id) initWith:(VideoCGL*)video pixelFormat:(NSOpenGLPixelFormat*)pixelFormat;
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-(void) reshape;
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-(BOOL) acceptsFirstResponder;
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@end
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@interface RubyWindowCGL : NSWindow <NSWindowDelegate> {
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@public
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VideoCGL* video;
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}
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-(id) initWith:(VideoCGL*)video;
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-(BOOL) canBecomeKeyWindow;
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-(BOOL) canBecomeMainWindow;
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@end
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struct VideoCGL : VideoDriver, OpenGL {
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VideoCGL& self = *this;
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VideoCGL(Video& super) : VideoDriver(super) {}
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~VideoCGL() { terminate(); }
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auto create() -> bool override {
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return initialize();
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}
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auto driver() -> string override { return "OpenGL 3.2"; }
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auto ready() -> bool override { return _ready; }
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auto hasFullScreen() -> bool override { return true; }
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auto hasContext() -> bool override { return true; }
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auto hasBlocking() -> bool override { return true; }
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auto hasFlush() -> bool override { return true; }
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auto hasShader() -> bool override { return true; }
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auto setFullScreen(bool fullScreen) -> bool override {
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return initialize();
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}
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auto setContext(uintptr context) -> bool override {
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return initialize();
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}
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auto setBlocking(bool blocking) -> bool override {
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if(!view) return true;
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@autoreleasepool {
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[[view openGLContext] makeCurrentContext];
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int blocking = self.blocking;
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[[view openGLContext] setValues:&blocking forParameter:NSOpenGLCPSwapInterval];
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}
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return true;
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}
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auto setFlush(bool flush) -> bool override {
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return true;
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}
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auto setShader(string shader) -> bool override {
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OpenGL::setShader(shader);
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return true;
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}
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auto focused() -> bool override {
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return true;
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}
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auto clear() -> void override {
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@autoreleasepool {
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[view lockFocus];
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OpenGL::clear();
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[[view openGLContext] flushBuffer];
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[view unlockFocus];
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}
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}
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auto size(uint& width, uint& height) -> void override {
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@autoreleasepool {
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auto area = [view convertRectToBacking:[view bounds]];
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width = area.size.width;
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height = area.size.height;
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}
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}
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auto acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool override {
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OpenGL::size(width, height);
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return OpenGL::lock(data, pitch);
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}
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auto release() -> void override {
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}
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auto output(uint width, uint height) -> void override {
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uint windowWidth, windowHeight;
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size(windowWidth, windowHeight);
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@autoreleasepool {
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if([view lockFocusIfCanDraw]) {
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OpenGL::absoluteWidth = width;
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OpenGL::absoluteHeight = height;
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OpenGL::outputX = 0;
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OpenGL::outputY = 0;
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OpenGL::outputWidth = windowWidth;
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OpenGL::outputHeight = windowHeight;
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OpenGL::output();
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[[view openGLContext] flushBuffer];
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if(self.flush) glFinish();
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[view unlockFocus];
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}
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}
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}
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private:
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auto initialize() -> bool {
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terminate();
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if(!self.fullScreen && !self.context) return false;
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@autoreleasepool {
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if(self.fullScreen) {
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window = [[RubyWindowCGL alloc] initWith:this];
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[window setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
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[window toggleFullScreen:nil];
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//[NSApp setPresentationOptions:NSApplicationPresentationFullScreen];
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}
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NSOpenGLPixelFormatAttribute attributeList[] = {
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NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
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NSOpenGLPFAColorSize, 24,
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NSOpenGLPFAAlphaSize, 8,
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NSOpenGLPFADoubleBuffer,
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0
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};
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auto context = self.fullScreen ? [window contentView] : (NSView*)self.context;
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auto size = [context frame].size;
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auto format = [[[NSOpenGLPixelFormat alloc] initWithAttributes:attributeList] autorelease];
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auto openGLContext = [[[NSOpenGLContext alloc] initWithFormat:format shareContext:nil] autorelease];
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view = [[RubyVideoCGL alloc] initWith:this pixelFormat:format];
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[view setOpenGLContext:openGLContext];
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[view setFrame:NSMakeRect(0, 0, size.width, size.height)];
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[view setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
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[view setWantsBestResolutionOpenGLSurface:YES];
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[context addSubview:view];
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[openGLContext setView:view];
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[openGLContext makeCurrentContext];
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[[view window] makeFirstResponder:view];
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[view lockFocus];
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OpenGL::initialize(self.shader);
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int blocking = self.blocking;
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[[view openGLContext] setValues:&blocking forParameter:NSOpenGLCPSwapInterval];
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[view unlockFocus];
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}
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clear();
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return _ready = true;
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}
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auto terminate() -> void {
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_ready = false;
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OpenGL::terminate();
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@autoreleasepool {
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if(view) {
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[view removeFromSuperview];
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[view release];
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view = nil;
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}
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if(window) {
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//[NSApp setPresentationOptions:NSApplicationPresentationDefault];
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[window toggleFullScreen:nil];
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[window setCollectionBehavior:NSWindowCollectionBehaviorDefault];
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[window close];
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[window release];
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window = nil;
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}
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}
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}
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RubyVideoCGL* view = nullptr;
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RubyWindowCGL* window = nullptr;
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bool _ready = false;
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};
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@implementation RubyVideoCGL : NSOpenGLView
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-(id) initWith:(VideoCGL*)videoPointer pixelFormat:(NSOpenGLPixelFormat*)pixelFormat {
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if(self = [super initWithFrame:NSMakeRect(0, 0, 0, 0) pixelFormat:pixelFormat]) {
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video = videoPointer;
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}
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return self;
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}
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-(void) reshape {
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video->output(0, 0);
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}
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-(BOOL) acceptsFirstResponder {
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return YES;
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}
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-(void) keyDown:(NSEvent*)event {
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}
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-(void) keyUp:(NSEvent*)event {
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}
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@end
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@implementation RubyWindowCGL : NSWindow
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-(id) initWith:(VideoCGL*)videoPointer {
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auto primaryRect = [[[NSScreen screens] objectAtIndex:0] frame];
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if(self = [super initWithContentRect:primaryRect styleMask:0 backing:NSBackingStoreBuffered defer:YES]) {
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video = videoPointer;
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[self setDelegate:self];
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[self setReleasedWhenClosed:NO];
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[self setAcceptsMouseMovedEvents:YES];
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[self setTitle:@""];
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[self makeKeyAndOrderFront:nil];
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}
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return self;
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}
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-(BOOL) canBecomeKeyWindow {
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return YES;
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}
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-(BOOL) canBecomeMainWindow {
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return YES;
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}
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@end
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