mirror of https://github.com/bsnes-emu/bsnes.git
162 lines
3.8 KiB
C++
Executable File
162 lines
3.8 KiB
C++
Executable File
#if defined(Hiro_TableView)
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auto mTableViewColumn::allocate() -> pObject* {
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return new pTableViewColumn(*this);
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}
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//
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//TODO: active(), setActive() ... is this the best way to do this?
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auto mTableViewColumn::active() const -> bool {
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if(auto tableView = parentTableView(true)) return tableView->state.activeColumn == offset();
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return false;
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}
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auto mTableViewColumn::alignment() const -> Alignment {
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return state.alignment;
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}
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auto mTableViewColumn::backgroundColor() const -> Color {
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return state.backgroundColor;
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}
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auto mTableViewColumn::editable() const -> bool {
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return state.editable;
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}
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auto mTableViewColumn::expandable() const -> bool {
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return state.expandable;
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}
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auto mTableViewColumn::foregroundColor() const -> Color {
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return state.foregroundColor;
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}
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auto mTableViewColumn::horizontalAlignment() const -> float {
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return state.horizontalAlignment;
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}
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auto mTableViewColumn::icon() const -> image {
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return state.icon;
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}
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auto mTableViewColumn::remove() -> type& {
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if(auto tableView = parentTableView()) tableView->remove(*this);
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return *this;
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}
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auto mTableViewColumn::resizable() const -> bool {
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return state.resizable;
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}
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auto mTableViewColumn::setActive() -> type& {
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if(auto tableView = parentTableView(true)) tableView->state.activeColumn = offset();
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signal(setActive);
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return *this;
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}
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auto mTableViewColumn::setAlignment(Alignment alignment) -> type& {
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state.alignment = alignment;
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signal(setAlignment, alignment);
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return *this;
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}
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auto mTableViewColumn::setBackgroundColor(Color color) -> type& {
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state.backgroundColor = color;
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signal(setBackgroundColor, color);
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return *this;
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}
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auto mTableViewColumn::setEditable(bool editable) -> type& {
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state.editable = editable;
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signal(setEditable, editable);
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return *this;
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}
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auto mTableViewColumn::setExpandable(bool expandable) -> type& {
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state.expandable = expandable;
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signal(setExpandable, expandable);
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return *this;
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}
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auto mTableViewColumn::setForegroundColor(Color color) -> type& {
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state.foregroundColor = color;
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signal(setForegroundColor, color);
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return *this;
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}
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auto mTableViewColumn::setHorizontalAlignment(float alignment) -> type& {
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alignment = max(0.0, min(1.0, alignment));
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state.horizontalAlignment = alignment;
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signal(setHorizontalAlignment, alignment);
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return *this;
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}
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auto mTableViewColumn::setIcon(const image& icon) -> type& {
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state.icon = icon;
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signal(setIcon, icon);
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return *this;
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}
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auto mTableViewColumn::setResizable(bool resizable) -> type& {
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state.resizable = resizable;
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signal(setResizable, resizable);
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return *this;
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}
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auto mTableViewColumn::setSorting(Sort sorting) -> type& {
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if(auto tableView = parentTableView()) {
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for(auto& column : tableView->state.columns) {
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column->state.sorting = Sort::None;
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signalex(column, setSorting, Sort::None);
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}
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}
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state.sorting = sorting;
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signal(setSorting, sorting);
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return *this;
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}
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auto mTableViewColumn::setText(const string& text) -> type& {
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state.text = text;
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signal(setText, text);
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return *this;
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}
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auto mTableViewColumn::setVerticalAlignment(float alignment) -> type& {
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alignment = max(0.0, min(1.0, alignment));
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state.verticalAlignment = alignment;
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signal(setVerticalAlignment, alignment);
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return *this;
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}
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auto mTableViewColumn::setVisible(bool visible) -> type& {
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state.visible = visible;
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signal(setVisible, visible);
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return *this;
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}
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auto mTableViewColumn::setWidth(float width) -> type& {
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state.width = max(0, width);
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signal(setWidth, width);
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return *this;
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}
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auto mTableViewColumn::sorting() const -> Sort {
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return state.sorting;
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}
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auto mTableViewColumn::text() const -> string {
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return state.text;
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}
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auto mTableViewColumn::verticalAlignment() const -> float {
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return state.verticalAlignment;
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}
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auto mTableViewColumn::width() const -> float {
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return state.width;
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}
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#endif
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