mirror of https://github.com/bsnes-emu/bsnes.git
293 lines
8.0 KiB
C++
293 lines
8.0 KiB
C++
#if defined(Hiro_VerticalLayout)
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auto mVerticalLayout::alignment() const -> maybe<float> {
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return state.alignment;
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}
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auto mVerticalLayout::append(sSizable sizable, Size size, float spacing) -> type& {
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for(auto& cell : state.cells) {
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if(cell->state.sizable == sizable) return *this;
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}
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VerticalLayoutCell cell;
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cell->setSizable(sizable);
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cell->setSize(size);
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cell->setSpacing(spacing);
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cell->setParent(this, cellCount());
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state.cells.append(cell);
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return synchronize();
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}
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auto mVerticalLayout::cell(uint position) const -> VerticalLayoutCell {
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return state.cells(position, {});
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}
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auto mVerticalLayout::cell(sSizable sizable) const -> VerticalLayoutCell {
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for(auto& cell : state.cells) {
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if(cell->state.sizable == sizable) return cell;
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}
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return {};
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}
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auto mVerticalLayout::cellCount() const -> uint {
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return state.cells.size();
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}
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auto mVerticalLayout::destruct() -> void {
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for(auto& cell : state.cells) cell->destruct();
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mSizable::destruct();
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}
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auto mVerticalLayout::minimumSize() const -> Size {
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float width = 0;
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for(auto index : range(cellCount())) {
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auto cell = this->cell(index);
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if(cell.size().width() == Size::Minimum || cell.size().width() == Size::Maximum) {
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width = max(width, cell.sizable().minimumSize().width());
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continue;
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}
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width = max(width, cell.size().width());
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}
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float height = 0;
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for(auto index : range(cellCount())) {
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auto cell = this->cell(index);
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if(cell.size().height() == Size::Minimum || cell.size().height() == Size::Maximum) {
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height += cell.sizable().minimumSize().height();
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} else {
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height += cell.size().height();
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}
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if(index != cellCount() - 1) height += cell.spacing();
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}
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return {
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padding().x() + width + padding().width(),
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padding().y() + height + padding().height()
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};
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}
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auto mVerticalLayout::padding() const -> Geometry {
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return state.padding;
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}
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auto mVerticalLayout::remove(sSizable sizable) -> type& {
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for(auto& cell : state.cells) {
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if(cell->state.sizable == sizable) return remove(cell);
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}
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return *this;
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}
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auto mVerticalLayout::remove(sVerticalLayoutCell cell) -> type& {
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if(cell->parent() != this) return *this;
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auto offset = cell->offset();
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cell->setParent();
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state.cells.remove(offset);
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for(uint n : range(offset, cellCount())) state.cells[n]->adjustOffset(-1);
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return synchronize();
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}
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auto mVerticalLayout::reset() -> type& {
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while(state.cells) remove(state.cells.right());
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return synchronize();
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}
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auto mVerticalLayout::setAlignment(maybe<float> alignment) -> type& {
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state.alignment = alignment;
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return synchronize();
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}
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auto mVerticalLayout::setEnabled(bool enabled) -> type& {
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mSizable::setEnabled(enabled);
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for(auto& cell : state.cells) cell.sizable().setEnabled(cell.sizable().enabled());
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return *this;
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}
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auto mVerticalLayout::setFont(const Font& font) -> type& {
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mSizable::setFont(font);
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for(auto& cell : state.cells) cell.sizable().setFont(cell.sizable().font());
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return *this;
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}
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auto mVerticalLayout::setGeometry(Geometry geometry) -> type& {
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mSizable::setGeometry(geometry);
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if(!visible(true)) return *this;
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geometry.setX(geometry.x() + padding().x());
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geometry.setY(geometry.y() + padding().y());
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geometry.setWidth (geometry.width() - padding().x() - padding().width());
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geometry.setHeight(geometry.height() - padding().y() - padding().height());
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float width = 0;
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for(auto index : range(cellCount())) {
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auto cell = this->cell(index);
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if(cell.size().width() == Size::Maximum) {
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width = geometry.width();
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break;
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} else if(cell.size().width() == Size::Minimum) {
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width = max(width, cell.sizable().minimumSize().width());
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} else {
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width = max(width, cell.size().width());
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}
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}
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vector<float> heights;
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heights.resize(cellCount());
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uint maximumHeights = 0;
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for(auto index : range(cellCount())) {
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auto cell = this->cell(index);
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float height = 0;
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if(cell.size().height() == Size::Maximum) {
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height = Size::Maximum;
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maximumHeights++;
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} else if(cell.size().height() == Size::Minimum) {
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height = cell.sizable().minimumSize().height();
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} else {
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height = cell.size().height();
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}
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heights[index] = height;
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}
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float fixedHeight = 0;
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for(uint index : range(state.cells.size())) {
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if(heights[index] != Size::Maximum) fixedHeight += heights[index];
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if(index != cellCount() - 1) fixedHeight += cell(index).spacing();
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}
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float maximumHeight = (geometry.height() - fixedHeight) / maximumHeights;
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for(auto& height : heights) {
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if(height == Size::Maximum) height = maximumHeight;
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}
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float geometryX = geometry.x();
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float geometryY = geometry.y();
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for(auto index : range(cellCount())) {
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float geometryWidth = width;
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float geometryHeight = heights[index];
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auto cell = this->cell(index);
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auto alignment = cell.alignment();
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if(!alignment) alignment = this->alignment();
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if(!alignment) alignment = 0.0;
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float cellWidth = cell.size().width();
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float cellHeight = geometryHeight;
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if(cellWidth == Size::Minimum) cellWidth = cell.sizable()->minimumSize().width();
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if(cellWidth == Size::Maximum) cellWidth = geometryWidth;
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float cellX = geometryX + alignment() * (geometryWidth - cellWidth);
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float cellY = geometryY;
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cell.sizable().setGeometry({cellX, cellY, cellWidth, cellHeight});
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geometryY += geometryHeight + cell.spacing();
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}
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return *this;
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}
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auto mVerticalLayout::setPadding(Geometry padding) -> type& {
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state.padding = padding;
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return synchronize();
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}
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auto mVerticalLayout::setParent(mObject* parent, int offset) -> type& {
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for(auto& cell : reverse(state.cells)) cell->destruct();
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mSizable::setParent(parent, offset);
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for(auto& cell : state.cells) cell->setParent(this, cell->offset());
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return *this;
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}
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auto mVerticalLayout::setSpacing(float spacing) -> type& {
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state.spacing = spacing;
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return synchronize();
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}
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auto mVerticalLayout::setVisible(bool visible) -> type& {
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mSizable::setVisible(visible);
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for(auto& cell : state.cells) cell.sizable().setVisible(cell.sizable().visible());
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return synchronize();
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}
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auto mVerticalLayout::spacing() const -> float {
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return state.spacing;
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}
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auto mVerticalLayout::synchronize() -> type& {
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setGeometry(geometry());
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return *this;
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}
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//
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auto mVerticalLayoutCell::alignment() const -> maybe<float> {
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return state.alignment;
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}
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auto mVerticalLayoutCell::destruct() -> void {
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if(auto& sizable = state.sizable) sizable->destruct();
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mObject::destruct();
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}
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auto mVerticalLayoutCell::setAlignment(maybe<float> alignment) -> type& {
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state.alignment = alignment;
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return synchronize();
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}
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auto mVerticalLayoutCell::setEnabled(bool enabled) -> type& {
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mObject::setEnabled(enabled);
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state.sizable->setEnabled(state.sizable->enabled());
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return *this;
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}
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auto mVerticalLayoutCell::setFont(const Font& font) -> type& {
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mObject::setFont(font);
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state.sizable->setFont(state.sizable->font());
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return *this;
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}
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auto mVerticalLayoutCell::setParent(mObject* parent, int offset) -> type& {
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state.sizable->destruct();
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mObject::setParent(parent, offset);
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state.sizable->setParent(this, 0);
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return *this;
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}
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auto mVerticalLayoutCell::setSizable(sSizable sizable) -> type& {
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state.sizable = sizable;
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return synchronize();
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}
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auto mVerticalLayoutCell::setSize(Size size) -> type& {
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state.size = size;
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return synchronize();
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}
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auto mVerticalLayoutCell::setSpacing(float spacing) -> type& {
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state.spacing = spacing;
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return synchronize();
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}
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auto mVerticalLayoutCell::setVisible(bool visible) -> type& {
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mObject::setVisible(visible);
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state.sizable->setVisible(state.sizable->visible());
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return *this;
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}
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auto mVerticalLayoutCell::sizable() const -> Sizable {
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return state.sizable ? state.sizable : Sizable();
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}
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auto mVerticalLayoutCell::size() const -> Size {
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return state.size;
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}
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auto mVerticalLayoutCell::spacing() const -> float {
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return state.spacing;
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}
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auto mVerticalLayoutCell::synchronize() -> type& {
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if(auto parent = this->parent()) {
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if(auto verticalLayout = dynamic_cast<mVerticalLayout*>(parent)) {
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verticalLayout->synchronize();
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}
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}
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return *this;
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}
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#endif
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