mirror of https://github.com/bsnes-emu/bsnes.git
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#if defined(Hiro_TableView)
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struct mTableViewItem : mObject {
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Declare(TableViewItem)
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auto alignment() const -> Alignment;
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auto append(sTableViewCell cell) -> type&;
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auto backgroundColor() const -> Color;
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auto cell(uint position) const -> TableViewCell;
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auto cellCount() const -> uint;
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auto cells() const -> vector<TableViewCell>;
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auto foregroundColor() const -> Color;
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auto remove() -> type& override;
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auto remove(sTableViewCell cell) -> type&;
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auto reset() -> type&;
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auto selected() const -> bool;
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auto setAlignment(Alignment alignment = {}) -> type&;
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auto setBackgroundColor(Color color = {}) -> type&;
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auto setFocused() -> type& override;
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auto setForegroundColor(Color color = {}) -> type&;
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auto setParent(mObject* parent = nullptr, int offset = -1) -> type& override;
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auto setSelected(bool selected = true) -> type&;
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//private:
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struct State {
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Alignment alignment;
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Color backgroundColor;
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vector<sTableViewCell> cells;
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Color foregroundColor;
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bool selected = false;
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} state;
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auto destruct() -> void override;
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};
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#endif
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