mirror of https://github.com/bsnes-emu/bsnes.git
56 lines
1.1 KiB
C++
56 lines
1.1 KiB
C++
#if defined(Hiro_Frame)
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auto mFrame::allocate() -> pObject* {
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return new pFrame(*this);
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}
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auto mFrame::destruct() -> void {
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if(auto& sizable = state.sizable) sizable->destruct();
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mWidget::destruct();
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}
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//
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auto mFrame::append(sSizable sizable) -> type& {
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if(auto& sizable = state.sizable) remove(sizable);
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state.sizable = sizable;
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sizable->setParent(this, 0);
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signal(append, sizable);
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return *this;
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}
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auto mFrame::remove(sSizable sizable) -> type& {
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signal(remove, sizable);
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sizable->setParent();
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state.sizable.reset();
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return *this;
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}
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auto mFrame::reset() -> type& {
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if(auto& sizable = state.sizable) remove(sizable);
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return *this;
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}
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auto mFrame::setParent(mObject* object, int offset) -> type& {
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if(auto& sizable = state.sizable) sizable->destruct();
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mObject::setParent(object, offset);
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if(auto& sizable = state.sizable) sizable->setParent(this, 0);
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return *this;
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}
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auto mFrame::setText(const string& text) -> type& {
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state.text = text;
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signal(setText, text);
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return *this;
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}
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auto mFrame::sizable() const -> Sizable {
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return state.sizable;
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}
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auto mFrame::text() const -> string {
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return state.text;
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}
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#endif
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