mirror of https://github.com/bsnes-emu/bsnes.git
81 lines
2.7 KiB
C++
81 lines
2.7 KiB
C++
auto PPU::renderObjects() -> void {
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if(regs.control.enable[OBJ] == false) return;
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for(auto n : range(128)) renderObject(object[n]);
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}
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//px,py = pixel coordinates within sprite [0,0 - width,height)
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//fx,fy = affine pixel coordinates
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//pa,pb,pc,pd = affine pixel adjustments
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//x,y = adjusted coordinates within sprite (linear = vflip/hflip, affine = rotation/zoom)
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auto PPU::renderObject(Object& obj) -> void {
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uint8 py = regs.vcounter - obj.y;
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if(obj.affine == 0 && obj.affinesize == 1) return; //hidden
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if(py >= obj.height << obj.affinesize) return; //offscreen
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auto& output = layer[OBJ];
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uint rowsize = regs.control.objmapping == 0 ? 32 >> obj.colors : obj.width / 8;
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uint baseaddr = obj.character * 32;
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if(obj.mosaic && regs.mosaic.objvsize) {
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int mosaicy = (regs.vcounter / (1 + regs.mosaic.objvsize)) * (1 + regs.mosaic.objvsize);
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py = obj.y >= 160 || mosaicy - obj.y >= 0 ? mosaicy - obj.y : 0;
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}
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int16 pa = objectparam[obj.affineparam].pa;
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int16 pb = objectparam[obj.affineparam].pb;
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int16 pc = objectparam[obj.affineparam].pc;
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int16 pd = objectparam[obj.affineparam].pd;
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//center-of-sprite coordinates
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int16 centerx = obj.width / 2;
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int16 centery = obj.height / 2;
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//origin coordinates (top-left of sprite)
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int28 originx = -(centerx << obj.affinesize);
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int28 originy = -(centery << obj.affinesize) + py;
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//fractional pixel coordinates
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int28 fx = originx * pa + originy * pb;
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int28 fy = originx * pc + originy * pd;
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for(uint px = 0; px < (obj.width << obj.affinesize); px++) {
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uint x, y;
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if(obj.affine == 0) {
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x = px;
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y = py;
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if(obj.hflip) x ^= obj.width - 1;
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if(obj.vflip) y ^= obj.height - 1;
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} else {
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x = (fx >> 8) + centerx;
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y = (fy >> 8) + centery;
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}
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uint9 ox = obj.x + px;
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if(ox < 240 && x < obj.width && y < obj.height) {
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uint offset = (y / 8) * rowsize + (x / 8);
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offset = offset * 64 + (y & 7) * 8 + (x & 7);
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uint8 color = readObjectVRAM(baseaddr + (offset >> !obj.colors));
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if(obj.colors == 0) color = (x & 1) ? color >> 4 : color & 15;
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if(color) {
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if(obj.mode & 2) {
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windowmask[Obj][ox] = true;
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} else if(output[ox].enable == false || obj.priority < output[ox].priority) {
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if(obj.colors == 0) color = obj.palette * 16 + color;
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output[ox].write(true, obj.priority, pram[256 + color], obj.mode == 1, obj.mosaic);
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}
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}
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}
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fx += pa;
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fy += pc;
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}
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}
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auto PPU::readObjectVRAM(uint addr) const -> uint8 {
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if(regs.control.bgmode == 3 || regs.control.bgmode == 4 || regs.control.bgmode == 5) {
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if(addr <= 0x3fff) return 0u;
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}
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return vram[0x10000 + (addr & 0x7fff)];
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}
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