bsnes/higan/md/vdp/vdp.hpp

221 lines
4.6 KiB
C++

//Yamaha YM7101
struct VDP : Thread {
static auto Enter() -> void;
auto main() -> void;
auto step(uint clocks) -> void;
auto refresh() -> void;
auto power() -> void;
//io.cpp
auto read(uint24 addr) -> uint16;
auto write(uint24 addr, uint16 data) -> void;
auto readDataPort() -> uint16;
auto writeDataPort(uint16 data) -> void;
auto readControlPort() -> uint16;
auto writeControlPort(uint16 data) -> void;
//dma.cpp
struct DMA {
auto run() -> void;
auto load() -> void;
auto fill() -> void;
auto copy() -> void;
auto power() -> void;
struct IO {
uint2 mode;
uint22 source;
uint16 length;
uint8 fill;
boolean enable;
boolean wait;
} io;
} dma;
//render.cpp
auto scanline() -> void;
auto run() -> void;
auto outputPixel(uint9 color) -> void;
//background.cpp
struct Background {
enum class ID : uint { PlaneA, Window, PlaneB } id;
auto isWindowed(uint x, uint y) -> bool;
auto updateHorizontalScroll(uint y) -> void;
auto updateVerticalScroll(uint x, uint y) -> void;
auto nametableAddress() -> uint15;
auto nametableWidth() -> uint;
auto nametableHeight() -> uint;
auto scanline(uint y) -> void;
auto run(uint x, uint y) -> void;
auto power() -> void;
struct IO {
uint15 nametableAddress;
//PlaneA, PlaneB
uint2 nametableWidth;
uint2 nametableHeight;
uint15 horizontalScrollAddress;
uint2 horizontalScrollMode;
uint1 verticalScrollMode;
//Window
uint1 horizontalDirection;
uint10 horizontalOffset;
uint1 verticalDirection;
uint10 verticalOffset;
} io;
struct State {
uint10 horizontalScroll;
uint10 verticalScroll;
} state;
struct Output {
uint6 color;
boolean priority;
} output;
};
Background planeA{Background::ID::PlaneA};
Background window{Background::ID::Window};
Background planeB{Background::ID::PlaneB};
//sprite.cpp
struct Sprite {
auto write(uint9 addr, uint16 data) -> void;
auto scanline(uint y) -> void;
auto run(uint x, uint y) -> void;
auto power() -> void;
struct IO {
uint15 attributeAddress;
uint1 nametableAddressBase;
} io;
struct Object {
uint9 x;
uint9 y;
uint width;
uint height;
bool horizontalFlip;
bool verticalFlip;
uint2 palette;
uint1 priority;
uint15 address;
uint7 link;
};
struct Output {
uint6 color;
boolean priority;
} output;
array<Object, 80> oam;
array<Object, 20> objects;
};
Sprite sprite;
private:
auto screenWidth() const -> uint { return io.tileWidth ? 320 : 256; }
auto screenHeight() const -> uint { return io.overscan ? 240 : 224; }
//video RAM
struct VRAM {
//memory.cpp
auto read(uint15 address) const -> uint16;
auto write(uint15 address, uint16 data) -> void;
auto readByte(uint16 address) const -> uint8;
auto writeByte(uint16 address, uint8 data) -> void;
private:
uint16 memory[32768];
} vram;
//vertical scroll RAM
struct VSRAM {
//memory.cpp
auto read(uint6 address) const -> uint10;
auto write(uint6 address, uint10 data) -> void;
private:
uint10 memory[40];
} vsram;
//color RAM
struct CRAM {
//memory.cpp
auto read(uint6 address) const -> uint9;
auto write(uint6 address, uint9 data) -> void;
private:
uint9 memory[64];
} cram;
struct IO {
//command
uint6 command;
uint16 address;
boolean commandPending;
//$00 mode register 1
uint1 displayOverlayEnable;
uint1 counterLatch;
uint1 horizontalBlankInterruptEnable;
uint1 leftColumnBlank;
//$01 mode register 2
uint1 videoMode; //0 = Master System; 1 = Mega Drive
uint1 overscan; //0 = 224 lines; 1 = 240 lines
uint1 verticalBlankInterruptEnable;
uint1 displayEnable;
uint1 externalVRAM;
//$07 background color
uint6 backgroundColor;
//$0a horizontal interrupt counter
uint8 horizontalInterruptCounter;
//$0b mode register 3
uint1 externalInterruptEnable;
//$0c mode register 4
uint2 tileWidth;
uint2 interlaceMode;
uint1 shadowHighlightEnable;
uint1 externalColorEnable;
uint1 horizontalSync;
uint1 verticalSync;
//$0e nametable pattern base address
uint1 nametableBasePatternA;
uint1 nametableBasePatternB;
//$0f data port auto-increment value
uint8 dataIncrement;
} io;
struct State {
uint32* output = nullptr;
uint x;
uint y;
} state;
uint32 buffer[1280 * 480];
};
extern VDP vdp;