bsnes/gameboy/cpu/cpu.cpp

52 lines
857 B
C++
Executable File

#include <gameboy.hpp>
#define CPU_CPP
namespace GameBoy {
#include "core/core.cpp"
#include "mmio/mmio.cpp"
#include "timing/timing.cpp"
CPU cpu;
void CPU::Main() {
cpu.main();
}
void CPU::main() {
while(true) {
print(disassemble(r[PC]), "\n");
uint8 opcode = op_read(r[PC]++);
(this->*opcode_table[opcode])();
opcode_counter++;
}
}
void CPU::power() {
for(unsigned n = 0xc000; n <= 0xdfff; n++) bus.mmio[n] = this; //WRAM
for(unsigned n = 0xe000; n <= 0xfdff; n++) bus.mmio[n] = this; //WRAM (mirror)
for(unsigned n = 0xff80; n <= 0xfffe; n++) bus.mmio[n] = this; //HRAM
reset();
}
void CPU::reset() {
create(Main, 4 * 1024 * 1024);
r[PC] = 0x0100;
r[SP] = 0xfffe;
r[AF] = 0x0000;
r[BC] = 0x0000;
r[DE] = 0x0000;
r[HL] = 0x0000;
status.ime = 0;
}
CPU::CPU() {
initialize_opcode_table();
}
}