mirror of https://github.com/bsnes-emu/bsnes.git
e8775319c8
byuu says: This release features many substantial Game Boy emulation improvements (all courtesy of Jonas Quinn), a new audio DSP class, and BPS patching support. Changelog (since v081): - added new DSP audio engine; supports sample-averaging for the Game Boy's high frequency rate - GB: MMM01 images with boot loader at bottom of ROM can now be loaded - GB: EI is delayed one cycle; fixes Bubble Bobble [Jonas Quinn] - GB: fixed window -7 offset behavior; fixes Contra 3 first boss [Jonas Quinn] - GB: disable LCD interrupts when rendering is off; fixes Super Mario Land 2 [Jonas Quinn] - GB: fixed noise channel LFSR; fixes Zelda: LA lightning sound [Jonas Quinn] - GB: square channels use initial_length like the noise channel [Jonas Quinn] - UI: added BPS patching support; removed UPS patching support - UI: when loading BS-X/Sufami Turbo/Game Boy games; display game title instead of BIOS title - UI: modified timestamps on screenshots for Windows/NTFS (which disallows use of ':') |
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.. | ||
bps | ||
dsp | ||
gameboy | ||
snes | ||
string | ||
windows | ||
Makefile | ||
algorithm.hpp | ||
any.hpp | ||
array.hpp | ||
base64.hpp | ||
bit.hpp | ||
bmp.hpp | ||
compositor.hpp | ||
concept.hpp | ||
config.hpp | ||
crc32.hpp | ||
detect.hpp | ||
directory.hpp | ||
dl.hpp | ||
dsp.hpp | ||
endian.hpp | ||
file.hpp | ||
filemap.hpp | ||
foreach.hpp | ||
function.hpp | ||
gzip.hpp | ||
http.hpp | ||
inflate.hpp | ||
input.hpp | ||
ips.hpp | ||
lzss.hpp | ||
moduloarray.hpp | ||
platform.hpp | ||
png.hpp | ||
priorityqueue.hpp | ||
property.hpp | ||
public_cast.hpp | ||
random.hpp | ||
reference_array.hpp | ||
resource.hpp | ||
serial.hpp | ||
serializer.hpp | ||
sha256.hpp | ||
sort.hpp | ||
stack.hpp | ||
static.hpp | ||
stdint.hpp | ||
string.hpp | ||
ups.hpp | ||
utility.hpp | ||
varint.hpp | ||
vector.hpp | ||
zip.hpp |