bsnes/gba/system/system.cpp

73 lines
1.6 KiB
C++

#include <gba/gba.hpp>
namespace GameBoyAdvance {
#include "bios.cpp"
#include "serialization.cpp"
BIOS bios;
System system;
void System::init() {
}
void System::term() {
}
void System::power() {
bus.power();
player.power();
cpu.power();
ppu.power();
apu.power();
cartridge.power();
scheduler.power();
}
void System::load() {
string manifest = string::read({interface->path(ID::System), "manifest.bml"});
auto document = BML::unserialize(manifest);
auto bios = document["system/cpu/rom/name"].text();
interface->loadRequest(ID::BIOS, bios);
if(!file::exists({interface->path(ID::System), bios})) {
interface->notify("Error: required Game Boy Advance firmware bios.rom not found.\n");
}
serialize_init();
}
void System::run() {
while(true) {
scheduler.enter();
if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) break;
}
interface->videoRefresh(video.palette, ppu.output, 4 * 240, 240, 160);
}
void System::runtosave() {
scheduler.sync = Scheduler::SynchronizeMode::CPU;
runthreadtosave();
scheduler.sync = Scheduler::SynchronizeMode::All;
scheduler.active = ppu.thread;
runthreadtosave();
scheduler.sync = Scheduler::SynchronizeMode::All;
scheduler.active = apu.thread;
runthreadtosave();
scheduler.sync = Scheduler::SynchronizeMode::None;
}
void System::runthreadtosave() {
while(true) {
scheduler.enter();
if(scheduler.exit_reason() == Scheduler::ExitReason::SynchronizeEvent) break;
if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) {
interface->videoRefresh(video.palette, ppu.output, 4 * 240, 240, 160);
}
}
}
}